ok, first I realized, I might have caused some confusion by using the word "chamfered". as the the "chamfer"-tool in 3dsmax is the equivalent of the "bevel"-tool in Maya. (I´ll use the maya-meaning of "bevel" below) so I was curious about how these two techniques mentioned (adding edgeloops on the one hand and beveling on…
Okay, I think Maya it is for now ^.^ I figure character art which is my goal will benefit from being able to work in maya effectively as well as rigging/ animation in there too. I find that I am good at moving between programs, so hopefully it won't be too much of a struggle if I ever need 3dsmax. Just a bit of beginner…
Take a look into xN's docs and the polycount's normal mapping wiki. See also this very informative page about cages from Ben: http://www.poopinmymouth.com/tutorial/normal_workflow.htm A cage is just an extruded version of your LP mesh which is used to control the ray distance and direction. In 3dsmax, you can easily create…
I had trouble with AD, very nasty support if you are not a US resident. Had to get through our US office (i am here in Sydney) to get certain stuff downloaded or fixed because they didn't care here. Also when asking about online purchase from Australia through their US shop (its 2+ x the price here, but 100% the same code…
and finally... The Dragon i did for a friendly contest between me, Bruno Camara and Bruno Melo. You can find the Contest Thread here . We decided to do a mini-contest with a medieval theme just to keep exploring and praticing on our spare time. The main shot is rendered with 3dsMax+ Vray and composed in Photoshop. The…
Yes, ZB is an amazing application and really frees you up to create. I realise you're just starting out and getting in and learning Zbrush is exciting but, in the future, if you intend to get into serious creation of production assets (in-game characters/weapons/vehicles/props/etc) as a career, then learning the complete…
1. Maxscript doesn't call functions from other files like other languages. It evaluates the file and keeps the code in memory for later access. You have to be careful and evaluate code from different files in correct order. The biggest pain of this is that you have to place files in different directories in 3dsmax so it…
If you ever get warping i.e. colour change on your normals from a flat surface its not so much of a problem. All the normal map is doing is correcting you smoothing group information to represent the object your using to bake. The problem is when the object has to be lodded and all the suporting structre is lost meaning…
As far as modeling, having a wacom improves some people's work experience, but I would say it's more of an ergonomics thing in 3dsmax (obviously it's different for Zbrush). If you enjoy painting, then a wacom is definitely a smart investment. It's not a lot of money for something that some of us use every single day, but…
Scizz: Roughness is automatically output depending on the calibration profile; the Disney PBR and UE4 profiles for instance both convert gloss to roughness. final_flight: Currently the mesh needs triangulation (unless you haven't already), and normals should be checked. I'm not too well versed with 3dsmax, hopefully…