I'm using 2012 so the push modifier won't work sadly, but thanks for the tip. And I don't think Topogun would do what I want, because I don't want to have the armor cling to every part of her body, like the underside of her breasts. Thanks for trying though!
I'm not sure if it's a difference in preview renders or what, but there seems to be something off to me about her eyes in your latest posts compared to the Jun 3 update. Her eyes have an undefined quality about them by comparison, and the eyes themselves look irritated and milky. Otherwise, she's coming along fabulously!
Here are the final breakdowns for my Sylph. Quite happy with my first finished character! Some issues with her armour (i was trying to go for realism but overshot it i think) and some anatomy issues so hopefully i'll get them sorted and get her 3d printed https://vimeo.com/116897695
Hey hey sorry for the lack of updates guys, and thanks for the kind words! Been busy with other school related projects. Will update when I feel there is something worth showing @cactus: Not sure what the polycount is, I believe is something around 1M + Tris maybe? Lots basically, but still runs alright!
I beefed up the armor a bit and going with a more covered look actually, in my opinion it brings out her fighter mentality a bit better and underlines her somehwat reserved character. I was also playing with some indication of light /energy as a newly obtained source of power from Arclight Velkoz.
- Marriage is an outdated practice that doesn't provide a couple with any actual benefits aside from some tax benefits which can be achieved through simple common law. - Aerith (FF7) was strong but her character was too wholesome for me to want Cloud to be with her. - UE4 has an annoyingly toy-like interface.
I have just finished texturing the drone. I think I liked the word Drone better than Droid since drone can refer to a worker bee No Spec, just default spec in Max, with some dynamic lighting. Wilex, are you who I think you are? heh heh :poly124:
Looks like a shag rug. heh heh. He still looks top heavy, I would suggest widening the stance of the front legs if it hasn't been suggested already. And maybe simplified/stylize the fur. Here is a example for a Client I did, didn't like the first approach so I simplified it. [
New version. I made the face and jaw wider, just noticed that her jaw is pretty strong and wide, sometimes its hard to see on pictures because of make-up/different focal length/view etc. Also changed her skull a little bit. Still have to do more research.
Well when I draw her, I am making something similar but not exactly because it's still her but there are several changes, headband, full tracksuit, etc (meaning she looks like a mega chav lmfao) I still come to think that falls under fair use but I'm not exactly sure.