switch painter from directX to opengl normal format (or vice-versa) in your project settings - it'll flip it for you you'll probably need to rebake your mesh normal map but everything else should just update by itself
its been a while.. but he is not done yet, some progress.. I updated his clothes, decided 'finished not perfect' and right away I can feel I can finish! Here building him new fountain pen rifle.. Rigging also done with AS (for later) look-dev and hairwork in progress, plus decided to hand paint albedo in sub paint: thanks!
Updated the head more, took both advice, I'll worry of the details later once I fix the current issues. Only thing is I'm unsure how well I fixed the problems earlier on...
Here's the hanging lamp I've also been working on. I've tried to incorporate some of the feedback from the floor lamp above as I've been updating this.
Hey Eric! This is a really interesting idea, and I'll probably try it in the future! As of right now this guy wasn't really made to be lit at all, so I anticipate he'd get weird shading artefacts all over ( I've actually already seen some while testing out Substance Iray renders..), I'll have to keep this idea either for a…
@pxgeek and @zetheros you guys are absolute LEGENDS thank you so so so much for this I'll get to work on these improvements now and post an update once im done thank you again :)
I think there are difficulties in each path and neither of them is necessarily more difficult than the other. Once I got a job in animation, I had game studios here and there reaching out to me. The thing is, if you're making game art, you gotta know how to make a sub-d model and then bake those details down to a lower…
Hi there. So I don't know if this is something that maybe blender did to change thing or update but usually when you do something you do something like unwrap you get the panel to change the margin and see the result as shown so you can see how it effect the result. But for some reason when I do a pack island I don't get…