Some type of LSD variant is suspected of turning drug users into naked flesh eating monsters with super human strength... [ame=" https://www.youtube.com/watch?v=g3VnHdwUWZ4&feature=related"]Miami Causeway Cannibal Eat's Victim's Face - YouTube[/ame]
Arron Dabelow has been busy cooking up a killer debris making script for 3dsmax Just watch the video and grab the script, it's free. We are talking about it HERE Check out Arron's site: www.aarondabelow.com Other related MAXScripts you might be interested in: Fracture Voronoi Stone Placement RockGen
Huntress I'm basing off of Gemma Arterton, basing the clothing style closely related to the Witcher, Fable, Warhammer. Let me know what you guys think. Having trouble with the wrinkles in the coat, because there are two different types of leather that makes it up. Any feedback helps. Thanks guys and gals
Edit: SOLVED. It was a problem related to the hard edges and UVs. The edges shown make sharp angles and they should be hard edges and not soft. Also, they must be separated in the UVs. Thank you anyway because without some Q and A in this forum I wouldn't have known how to fix it.
One additional note that I would add is that in a physically based lighting setup, the overall albedo value of the materials in your scene will determine how much light gets bounced when you bake your lighting. This will directly affect category 2 from my post above. So as it specifically relates to your post, this is…
Awesome! I can definitely relate on a game-demo standpoint. It's so hard to confine yourself to a tiny vertical slice, when you really want to prove you can do something outside your type-casting. Thanks for this!
I'm in Scotland and we were invaded by Vikings and they also settled here. Also... I'm wearing a Mjolnir pendant. Hail, Valfather and all that. =] I may not be even related to the Viking line but I respect Asatru so much.
Morrowind just kills any quest lines related to dead characters. It's kinda boring since the game doesn't adapt. I'd appreciate if npcs would just kick your ass it you attacked them, or ran away.
Thanks Tung! This bug turns out to be related to the project being 16 bit. It has now been fixed and will be part of the next update (due tonight) -- meanwhile 8 bit should work fine. Thanks again, - Teddy
Alright check this out. It appears to be related to the lights. I tried moving my point light around and the corners with the bad shading now changed. Top right looks perfect now. But now the other corners are shading bad.