Please submit applications here: Staff Texture Artist / 3D Modeler Senior Texture Artist / 3D Modeler Turbine is a premier global interactive media company. A team of entrepreneurs formed Turbine over a decade ago with the vision of becoming the leading provider of online subscription entertainment. Since then, the Company…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are seeking a talented and keen Web Administrator. The Web Admin will perform periodic updates, improve the design of the official website and enhance user experience of online…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
@FourtyNights : while the technical characteristics of the models are indeed similar to the output of current 3d scanning tech (automatic meshing + vcols) which indeed is not usable directly in a game if a high visual fidelity is needed, the remarkable thing to me is how the tech does an incredible job at capturing…
i wouldnt refer to Canaletto as an 18 cent artist. he was prolific. lots of his sketches survive, which help explain the 'workflow' (to use an irksome modern phrase) of the established professional artist in that period. They'd decide the composition and tone based on their own sketches and then have their assistants…
@GrevSev Thank you! I am confused on the "Mildly" sexy though xD @bkost Thank you for the nice comment and thank you for helping me out during the process, was damn nice feedback! Regarding the hair then. I started out by following this tutorial and copying the hair shader right up and down. But I had to do some tweaks as…
Its always a hard decision to kinda pack up and move over to another piece of software and it is a lot easier to do if you are in a working environment where the people around you know how to use it. I was quite lucky, my boss is a massive fan boy and was a great source of knowledge when I got stuck. I do feel that over…