i wouldnt make this prop like you have (you could get alot more resoloution and variation by using several differet textures that are tiled. -main side texture - end texture 512x256 - trim texture 512x64 - metal detail texture 128x256 - decals texture (applied either as floating polys or as a layered shader)256* that would…
[ QUOTE ] i got two questions 1. back of the hair is invisble, Why ? because i used the 3ds format and i doesnt store the doble side faces ? or somthing like that ? 2. We are supossed to make them 256x256 or can we go 512x512 ? [/ QUOTE ] 1. It's not double-sided, just turn off the backface culling. If I port it to a game,…
I just moved here from Los Angeles. My wife and I just couldn't afford a house down there, so we took a weekend to come up and drive around. We were lucky enough to find a place in North Bend. It's a bit out of the way, but it's beautiful scenery. Our house is right in the woods with a lake near by, and there are a lot of…
[ QUOTE ] What i ment was 1500 polys and a a 512 texture is huge for a RTS to try to use, more so in the numbers that they are used in that game. I know that the game your modding is pretty damn buff and can push some serious polys and textures, but not per unit. A 256 is more than enough for a building textures and they…
New Version - Shadow Maps are implemented with the option of 256, 512, 1024, 2048 for the texture sizes. - Ground plane is added with the ability to set the tiling amount of the ground plane. - Options for Anti Aliasing. Of note: Shadow maps are fine for 2.0, but for normal maps require a card above the pixel shader level…
that texture is great! model looks ok too! you might need an extra loop around the shoulders for better deformation though. And i'd probably try texturing it with a 256 texture. could you post the flats? keep it up!
she is 2554 triangles. im actually happy with that count, i had a 3k target. i figured if its for a mod, i need to make things that everyone can run, even on low end machines, so im aiming for the team releases to have manageable polycounts. but release the skeletons to the public, so they can add their own characters if…