Hello all, I have a game called microtanks that is 80% done. Its a semi-MMO having anywhere from 50 players+ in the game map at one time. I have done my best at the graphics and now i am looking for a person who wants to join in on the game. I currently have a fan base of 150+ people waiting for the game. The games website…
I've been using Quixel Suite for weeks perfectly fine and this afternoon the following appears when I try to launch. Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: SUITE.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 546c3e35 Problem Signature 04: System.Xml Problem Signature…
Hi everyone long time no see. i have been very busy of late but i do actually have some stuff to post. I have been asked to make some posters with supeheroes on them for my uni (I even get paid!) and thought I would post what I have so far to see what you guys think... Also I have been doing some personal stuff too. I just…
Hi Polycount community I’m working on a large game-ready model and facing some issues. The bake quality is poor, and the texel density is in bad shape. I’d prefer not to use multiple UV maps as I think it won’t save memory. Would it be worth trying a tiling texture workflow? Will it work better, or is there a better…
You've used booleans on the cage object. Instead, subdivide your operands then perform the boolean and do no more manual work. If you are going to manually clean up vertices one by one like that it will take forever to get done and it's near impossible to avoid shading issues because we can't manually place vertices with…
Hello, I'm really curious about all these procedural material that's been really popular on artstation nowadays. What do people use those on actually? Sorry if this is a really newbie question cuz i am :v Are those material only applicable in a game engine like unreal? If so do they just use tri-planar projection every…
Super cool stuff Li, You can keep all your work in one thread, no need to make two. Like the 3d work, we extended the challenge so you have more time to finish your entry.
Hi guys, I am seriously thinking about wanting to get into the games industry. I have been playing around with 3D studio max for about two years now. I really love it, and at the moment I have mainly been doing low to mid poly stuff, and no high poly stuff. I can see that the industry is dramatically changing, with the…