Tight know I'm making it uber large so later on I can scale it down later on, The bigger texture will be used for the High poly and the smaller (probably 128 x 128 ) for the game itself. The high poly would be for a cinematic kind of thing so the poly budget is fairly big for a can.
I'm a 3D artist working with archviz but I'm trying to make the jump to game art. Lately I've been work a lot and hadn't had time to make some more models to increase my portf
I've been trying to get some ideas down quick and easy in photoshop. What is the general setup for this kind of stuff? Lately I've been doing it in alchemy but it crashes on me very frequently.
Hello all, semi new to this forum. Just kind of been lurking though, but I have some art to show lately. I guess I'll just dump here! Thanks for viewing!