* Buy a bunch of Ram DDR3 is cheap now, so 4*4gb sticks for a total of 16gb can be had for less than $100 at newegg. * Get an SSD, Crucial M4 CT256M4SSD2 2.5" 256GB SATA III MLC Internal Solid State Drive (SSD) some people might say you don't need one this large, but they have come down enough in price where it isn't that…
Portfolio: -Your site loads really slow for me, and for comparison I loaded another portfolio that is on the front page and it loaded almost a minute faster. -The heading on your website is ugly and looks like it was made in MS paint, and that blue to black gradient is not helping either. Presentation of your work is just…
Instancing within a model will only help with the items perfromance in your 3d package. That said, making duplicates of repetitious items can help when it comes to uv'ing as it can save you time/texture space. Once in game it will be recognized as 1 mesh unless imported in pieces. Tri count for your portfolio is your…
Hey, thanks for the crit. @Dr Stench i'm pretty much using every picture of the tumbler i can get my hands on, but i'm not basing it on any blueprints at the moment. It's at a point where it's all looking right by eye, but there are still areas where the plates just aren't in the correct position or there are bits missing…
@MarcoAntonio Haha thanks for the kind words :) To answer your questions, Its made 100% by me and all assets are from scratch. I worked about 10 weeks on it. I started off by making a blockout and experimenting with how I could make it modular. pretty much all pieces (even most of the props) are textured with a trim-sheet.…
I've always wanted to do something similar! anyway a few suggestion on your current state are: 1 - Don't go overboard with the shinies. Study and narrow down the look of the materials you want to go for from real life reference. Also be careful of baking AO in your diffuse with UE4 materials, rather just use the AO slot in…
I'm sorry that I have taken soooo long to respond I have been really busy and have not really had my computer to hand. The assets in the back to the future scene that you mention without textures were all done with shaders in UDK a coloured chrome material for the cars and so on. both the Soul calibur scene and the Metroid…
I think on your next project you should just spent a bit more time on attention to detail before adding all the post fx. Get the scene all tight and solid before moving forward. Things like: Adding curved kerbs/pavement at crossroads and the dip in the pavement for pedestrian crossing. There's a lot of rain but I don't see…
Thanks guys. Shrew81: Yeah the crowd was weak for sure. I was working on a crowd system that would use animations based off a modular crowd system model but it never got implemented and then things went south on the job so never got a chance to fully develop it. The field lines are indeed super crisp and was also something…
Why so many segments to everything. I don't feel like most of them are helping the shape much (ie: the 2nd segment up on the posts). The stairs have four segments but most of them could be fine with one. Then mix in a few with 2-3 segments for more shape. You could shave a lot of tris that way. And I wouldn't have the…