I echo the "ho-hum" on the designs, I think even our near-future army uniforms look a bit cooler than some of the stuff in these screens. They are very well pulled off no doubt. I'm looking forward to the game!
I got a sony Vaio laptop myself. Works fine for games, modeling and webdesign. But texturing and basicly everything color related is impossible to do on laptops because of the tft / lcd screens that just don't show you the actual colors.
bromenstein... Underworld was on TNT today, and I channelsurfed into it right before the finale scene rolled up. FIRST thing to my mind when it came on screen was "hey, brome's scene was lookin pretty good compared to this last I saw it".
wow - really, really nice work here man. I love your colouring on some of these - the soldier with the red eyes and the girl with the orange dress really leap off the screen. Good range of work here - and good look with the job
I should mention that only this character will be on the screen. Maybe a room with some elements or a simple plane on which the character can walk. This should only be a demonstration, how the designed, modeled, rigged and animated char could be implemented on both systems.
There is the Leeds Film Festival. Wouldn't mind seeing Wild Zero, Calamari Wrestler and Executive Koala on a big screen. http://www.leedsfilm.com/ oh, and Penis Hand Pete is coming(hee hee) aswell. He just needs to accept the inevitable.
I'd really rather a drop on uber quality texture wise to allow more "stuff" to be on screen. I'm pleasantly surprised by the clip, it all looks so much better in motion than the shots that have been released so far.
Honestly, I think I've been waiting almost 15 years for a game like this, ever since I played Simlife and wished that I could be down in the world of my creature rather than watch colored dots on a screen.
ya, sorry about the white bgs. I used these in tga format for a printout and forgot to reset the alpha. Here's some cinematic renders we used for win and lose screens: and comic intro we used to explain the crazy story:
Hello all I’m experiencing an issue where my UE5 cloth jitters after falling into the idle position. The jitter seems to increase when I click the screen or hover over the cloth. What is going on? This example is just using the default cloth settings, but I have also been experiencing the same issue across other models…