Just make sure to get one with a high resolution obviously, and as low refresh time as you can for a good price, as well as high contrast. I would rather have a 19" with 2ms response and 10:000-1 contrast over a bigger screen with worse specs. I have a 22" right now with i believe 2ms response, 1680x1050 res and 3:000-1…
I like it! Generally looks well-proportioned, anatomically correct, and has a lot more character than many head meshes... It'd be even better if the wrinkles and stuff weren't perfectly mirrored (I guess you can do that later), and also I think there's something wrong with the nostrils. The ridges below the nose seem too…
apply the relax modifier to it and see what happens. after that define again what u think needs definition. this looks very boxy and not very fluid or elegant not to say natural plus u have some wasted polys... this is very very basic... keep workin on it some more plus ... what exactly are u after? thats something we…
Revel> Realtime shaders like this one have lights coded in the shader code. There are only directional lights in this shader. You might be able to link a omni light in max, but that won't change the matter. I'm guessing you have managed to link the omni light to define the shaders directional lights direction. If you want…
One thing you should be doing before painting something unfamiliar is a little bit of research and scavenging. http://images.google.com is your friend for this type of stuff. That said, you're really only using 1 colour for the low-lights that are defining the shadows on the bandages and where the strips overlap one…
4 things I notice immediatley after comparing them. 1. Profile view you need to work on the forehead to brow to nose area. 2. Her cheeks are much fuller and rounded than yours. 3. Needs a more visible upper eyelid. 4. The shape of her face is wrong. It's very oval and rounded. Yours is a tad bit too defined and angular. I…
Irritant: Many buy-out deals require that the principals of the former company stay with the company for a defined period of time. It would be my opinion that such a deal would ask that John stay with id in some capacity. I've seen it work well (as in the case of my boss here at ES); and seen it fail miserably. And in some…
My suggestion would be to tidy up some of the anatomy, a lot of the details look like random folds and tendons rather than ones that are following any sort of underlying anatomy. Right now the rib cage is an odd shape and looks really big as well as looking like it spreads out to the sides under the armpits instead of…
Would be nice if polycount had something like that, one being a tutorial session, and one being a discussion session with someone taking the lead and just trying to answer questions. I would definately gain a lot from that as anyone can find tutorials online, but you want more of a one on one expereince, finding out…
alright...that makes things clearer.. so LEVEL wide only with kismet but for GAME wide rules like defining the battle systems,loot systems etc, you would need Unrealscript? its kinda a bummer...since i had hoped that i can do something to showcase some of the game design ideas i have..and i thought kismet can help.…