I use a mac at college - I aren't gonna buy my own mouce that I can only use a spazzy machine. It should have a 2 button-ed mouse by default - it should come with one. I can't see ANY reason why it shouldn't. Snem: yeh the fades - I don't like visual shitness, I want basic. I run XP with the old 98 style look - none of the…
Open up polyboost tool bar. Go to PolyDraw[]. At the top of the new menu select the radio button that says "Surface" under "Draw On:". Click the pick button and choose the mesh you want to retopologize. This essentially lets you draw on the surface of your object instead of the default which is the ground. Hope this helps.…
I'm not sure how it handles in 3DS, but in SI Mental Ray's Ink/Toon shader gives two options for ink boundaries that are on by default: silhouette and interior. Checking the latter off gives a result that sounds like what you want. Perhaps the Ink 'n Paint material in Max has a similar option. Edit: Looks like it does.…
oXYnary, I ran the demo on a P4 2.4, 1GB ram, 6800gt... I left it at the default graphics setup that the game recommended. I played for a few minutes and was surprised at how good it looked & ran... granted I've been too busy to play past the lighthouse area... so maybe it will slow down (or crash) as I move forward. I…
Yeah, I figured out how to alter the mineral amounts and customize some of their properties, but Im trying to find the parameter that allows you to basically dump your starting position building right next to the mineral field closer. Like, 1 grid square away. The other parameter I want to adjust is how many workers can…
There's a few tricks around: http://forums.cgsociety.org/showthread.php?t=336096 There's a script at the bottom of the page. Or "Duplicate the original object. Delete the UVs on the original object. Gator the original object to the duplicate and transfer the UVs. Gator is placed in the modeling portion of the stack by…
Hey Cholden thanks for getting back to me so quick. So basically I set up a brand new scene with all default settings. Subtracted out level space, added a single UDK mesh, and added the directional light. I then built the lighting and it goes straight to black. Here's pics. I'm guessing Im just missing some sort of check…
Did you try flipping the green channel? I don't bake in Max so I have no idea what settings does it use, but in Xnormal you have to invert the Y setting to make it look correctly in CE2. If Max uses the same settings by default, then that's surely the case. Eric: Yes, Crytek recommends using PolyBump. However, with the…
Keep the contact stuff. Make the top frame MUCH smaller, or don't have it all, because FRAMES ARE EVIL. http://www.html-faq.com/htmlframes/?framesareevil http://apptools.com/rants/framesevil.php But anyway, now that I have convinced you to not have a frame, you will still want to make that masthead smaller. Why? At my…