Stiris & ysalex : Thanks for pointing out what was wrong with the shoulder. I've been looking at this model for a little bit too long so that I can't even see huge anatomical errors anymore. ysalex : It think you are correct about the forearm, I'll change that. however I don't want to stick to exactly the same anatomy as…
Yup Eld, I totally agree - visual trickery is just only trickery :) I think what comes out of your examples (Skyrim being all dynamic, and the design process behind VG) is that ... we don't need to wait for tomorrow's tech to do awesome games today! If anything, I think that the understanding that we reached very high…
Thanks for the crits guys! Trevor- Yeah most of the robot stuff is a after thought just to back up where I was with the WIP of the archer. I totally took your crits in about her landing tho, and you should check it out. thatanimator, thanks for the encouragement! check out my newest work :D So, I started diving into the…
Hey Alex, this looks right up our alley as we've just come off of a 4 month stint of doing some awesome stylized, toony but not childish, environmental work that fits in right with what you are saying. We pride ourselves in offering AAA services at indie rates but it's a nice touch you ending your post the way you did as…
Its best to do something simple and executed well than something complex and looks ropy. I caught your other post in the Career section i think. Regarding content, you can do shots tailored to studios but you run the risk of pigeon holing to that specific place and that work may not appeal to anywhere else and recruiters…
Yep, looking really solid so far. I think at this point nailing the the bakes and textures will make this a great piece. Depending on where you want to work, doing an updated borderlands style could be a good exercise for stylized. Otherwise, I'd love to see some realistic texturing. Also, if you plan to animate it…
This is coming along great. I like how the planks are uneven and not repetitive for the raised walkway. I think the brighter wood-end is too bright, grabs too much attention, should be closer in value to the wood sides. Steps look bad intersecting the stair rails. Hub of waterwheel is too detailed compared to main wheel...…
I'm not able to determine if you were going for a stylized or realistic model. However, in either scenario I would suggest hit up some anatomy books or online sites (if you haven't already been doing so!). The body structure is definitely there, but everything feels somewhat disproportionate or "off". Try to even out…
As others have said, it seems like you are setting yourself up for tremendous frustration by trying to learn a huge amount of stuff in a short period of time, in what amounts to a single iteration of work. Breaking off a much smaller piece of that puzzle, and then going on from there, seems much more realistic. For…
1. is Cause of the programming and I also want to work on something like JacqueChoi says, stylized fun and a challenge. 2. Some of my ideas are not my own IP but see so much potential in these ideas that I would have to ask the world wide known IP holder for permission that would probably be rejected, which sucks cause…