First I was following the same then I go on with what match the scale. First I measured the scene according to the guard and there was a top view of the room. I created and scaled overall according to that. I usually keep all the measurements according to the integer value not points. I also planning to break the scene…
I've just finished retopologizing some sculpted curly hair. That took me about 3.5 hours to get to the final polycount of around 1700 polys. That's an extreme example since it was retopo'ed from scratch without re-using bits of a base mesh. It also doesn't have a nice regular surface so most of it was done painstakingly…
You have already set the blockout. An environment artist (I am a weapon artist) should be able to tell you if it is right or not, but I think that what you have done is quite fine. As I see it, setting up a blockout and then replacing those blocks with a modular sets and hero props is the right way to go. Using at first…
Thanks so much for the amazing detailed critique guys, it really helped me out. I decided to go with a bit heavier moss to give more color variation, and you are right Iconoplast silly me made it grow from the bottom because i thought for some reason moss it needed cool moist places but after looking at references I…
Usually prefer not to reference my own work, but I'm not finding a lot of good examples with maps posted. I used 3 textures for everything in this set: A 512 tiling stones texture for the walls, a 512 x 1024 trims texture, and a 1024 square for "details". We were on a really tight budget for texture memory, so I had to get…
The Witcher 3 is absolutely gorgeous to run around in. Fallout 4/Bethesda games have the charm of being smart and witty with their environments and prop placement/cluttering as well as assets that are highly reusable/modular due to the amount they have to make, not to mention you can't underestimate the value of making…
Currently working on building a fantasy castle scene, with some Scottish influences. First overall shot, blocking out the general shape of the castle in Unreal in comparison to the terrain that I generated using World Machine. I tried applying some textures to the blocks, but the cylinders wanted nothing to do with it. The…
(EDIT: WAIT I FOUND THE ORIGINAL FILE - 2018 Bagel) Some Dishonored fanart... sorta. First task for school this year was to create a coin, just to get back into the swing of making assets. I might have gotten a tad side tracked and put together a little scene in Unity. The coins are 64 tris each, with 512x512…
Thanks for the comment :) This week has been extremely busy so I haven't really updated, so here's a small dump of everything I'm working on. As always, feedback much appriciated. Everything shown is still WIP. Prop I'm working on. Finished the highpoly, lowpoly and my normal bake. today added my first base materials.…
Yeah I wouldn't really feel comfortable opening up a PSU. I tested it last night with a psu tester and it's definitely dead. I've ordered this one, which I think is a pretty good choice? [ame="https://www.amazon.co.uk/dp/B00FG9FWF8/ref=gno_cart_title_0?_encoding=UTF8&psc=1&smid=A3P5ROKL5A1OLE"]Corsair CP-9020054-UK RM…