ha cool! nice subject matter and the execution is pretty decent too. I think some better material definition might make this look a bit better. I know in the ref, none of those pods look that shiny but I think having a slight shine to them would make this pop a bit more. The broken glass for example would look more…
Regards to the Sci-fi scene in your showreel, I know you don't want to be an FX artist, but you might want to edit that hologram effect in the center, its quite a well know tutorial and kinda looks a bit odd that it explodes into the room. Might be worth just having the sphere bit rotating and drop the Explodey bit. The…
Bonds is right :) heres the link for you less advantageous types! http://www.catchmyfame.com/2009/06/25/jquery-beforeafter-plugin/ Not really much magic to be had, but still a really cool script :) It even works on my phone browser :P Thanks everyone for all the crits. I'll be working on uploading larger shots and flats…
Generally you want to keep textures separate, at least for props. Sometimes it might make more sense for modular building parts to share textures, but it depends on how you'll be using them. For things like the props you mention, say you have two scenes: a city and a forest and you chose a 2k map for a crammed prop…
This actually made me bite the bullet and get Modo indie 901 to try it out despite the lack of scripting support, since I could pick up Tor's intro tutorial. Normally I really like what he does (his modular masterclass from a few years back is pure gold) but I have to say I'm disapppointed with it... I find it superficial…
SnowInChina, breakneck, brandoom: Thanks guys :) samcole: Glad to hear you found that useful :) Now, be aware that this will only help you lay out the major shapes; there is still quite a lot of sculpting involved in getting a decent sculpt out of it. Oniram: Thanks! My focus is on making things easily reusuable. So while…
Those long thin triangles are no real issue in my experience, at least on pc\ console. I think I pointed this out either in the fwvn thread, or in some related, user made thread. Its like a scary tale for kids. There is little truth in that on modern hardware. Not sure about how is this on hand held devices, but I would…
Understandable. There are many approaches. In my experience, I only learn what's appropriate by trying them out, and learning the differences firsthand. Multiple tiling bitmaps is usually the best bet. But it depends on where the performance bottleneck is. If draw calls are too high, then you want to reduce the number of…
To be honest, I don't find these current-gen massively-modular environments very fun or memorable. This is just my personal opinion, but I do kind of miss layouts more like Zelda, where 90% of the level design had a purpose. To me, those were memorable and nostalgic. It might be the reason I never really got into WoW.…
Ok, rather than starting a new thread, here's my plan so far. Anyone see any holes or issues? (other than the Graphics card that I'm going to keep from my old system. 8600 GTS is decent enough for now) Mobo: ASUS P6X58D CPU: I7-920 Bloomfield Memory: Corsair XMS3 (3x2GB) HD: WD Caviar Black SATA 6.0 gb/s DVD: Sony 24x SATA…