1: Morrowind. Love the world and mad design (giant flea transports!) Yes, it is a bit broken, but eh. 2: Pagan ultima 8. 3: Fallout 3 4: fallout 3; New Vagas. 5: TES 2: Daggerfall 6: Mass Effect 2 7: Dishonoured. 8: Deus Ex human revolution 9: Skyrim 10: Mass Effect 1 Thats it. Some are more action adventureish but ya...
I have a 12wx but have not used the bigger ones. It is badass. I am not sure how you are supposed to work on the bigger ones.. with your arm up? I learned to draw with a notebook in my lap, so it is pretty natural and you can turn it to get the angle you want when you are doing straight lines. I never move it away from my…
As people from work know, I'm a good aggressive capper. I stay support class mostly, but I'll switch to specops or anti tank if the situation arises. I mostly use jeeps tanks or apc's but the jeep is my vehicle of choice for fast transportation. I normally end the round with the highest score, many times at twice the score…
In Max I did it with "Normal theft" script from scriptspot. Not sure maybe they did something in the soft itself now. Blender has super cool perfectly working data transfer modifier that can do it on the fly .
Good start. your edges are way too sharp to bake though. It won't transfer well to a low poly. Even if you weren't baking, those edges are very sharp and won't render well. image by racer445:
You still have unnecessary amount of detail, just pick up some of the textures of items already done and look what they are like. Transfer this detail to maybe specular or normal maps, but keep it away from diffuse
I haven't ran into any problems transferring from a HDD to an SDD, what sort of issues are you guys having? If anyone is interested, I've been using Clonezilla to copy drives over for a good while now.
Edit: Solved, I think! A friend told me just to copy the skin weights!? I thought it was UV based, but apparently it kind of works like baking? the skin weights of the vertices get transferred to the nearest ones.
Hey Brian thank you for the feedback, I may work on this when I transfer everything for a game mesh ;) Grimwolf, I'd agree with you but it was a little bit intentional as he's more like a robot, thanks for the feedback.
Does anybody know what the error message means? I am trying to transfer a High poly to a low poly mesh and this error keeps popping up. Any help is greatly appreciated, Sincerely, Cory Kanakis