It have been possible for pretty a while, years actually in Photoshop. Photoshop can record any brush stroke as an action and repeat it on another layer or image. Although I agree it's still not especially convenient . It's a bit more handy In Affinity Photo probably with its "macro recorder" panel. But why would anyone…
it's possible in Phtoshop but not as layer mask exactly , rather as a clipping group containing smart object. If you copy same group to be clipping another layer it would be in fact a cloned mask since you could edit smart object only in one place and it would be changing everywhere. It rather a pain to un-clone them. No…
Short answer: yes and no OK, wasn't very informative. The long answer is that for any file directly produced or exported from the pirated application there may be metadata, but for any custom format the only metadata that's there is the one you put in. The "too much information" answer is for some data you may technically…
This looks like a hero piece so it should utilize its very own texture map. The environment can have its own map. For unwrapping, mark seams where they're not visible, like the inside of the arms and under the tail. Try to keep everything with the same texture density, unless your want extra pixels in important areas.…
Have you tried TexTools with Roadkill? http://www.scriptspot.com/3ds-max/scripts/textools-toolbox-for-the-texture-artist A lot of the 3ds Max guys I work with swear by it. The LSCM method of unwrapping is particularly effective for hard surface objects as opposed to ABF. I used to swear by RoadKill in Maya until Autodesk…
You don't need UV coordinates to map the cubemap onto the box. The way cubemaps UV's are passed are like rays shot inside a sphere, from the center out. The pixel they hit is returned (not the technically correct way to explain it, but just so you understand it). So you can just use the Eyevector as UV input for the…
Yes I love Kingdom rush, although I play that on my tablet, and I think that works wonderfully. I've also sunk a huge amount of time into Pixel Junk Monsters on my Vita as well. Some stuff works with touch controls and some things not so much.....I believe Iridium Soldiers should work beautifully on touch based devices. We…
I have heard about people using power of 2 grid because it makes all of your textures equally divisible, or because it maintains a texel density of 1 pixel per cm or something like that because it's cleaner but that goes out of the window as soon as you up the texel density so I don't know. I do know that you can set UE4…
Hi unfortunately the link doesnt work, I think you need to take off the https://www. from the beginning maybe? found it anyway! :) the villa is nice, a little flat - not sure if thats materials or lighting or post process but it doesnt really pop off the page much if you know what I mean. The warcraft inspired town is a…
Recent iPi Change History Latest version: 1.3.1.123: * Improved calibration algorithm for dual Kinect configuration. * Improved accuracy for Kinect cameras – taking non-square pixels into account. * Minor UI improvement: support for drag-and-drop of video and project files. * Minor bug fix in activation dialog with…