Ambient Occlusion represents shadowing that comes from the environment itself, not from any particular lightsource. I like to think of it as the shadows being cast by bounced light, as opposed to the shadows being cast directly by a light. A light map is baking any lighting information into a map. You could set up a bunch…
Hello Rondog! I think you have a very good start here, a very steady base to work on. I don´t play dota myself so I don´t know the original character animations but just remember to rotate some bones in more than one axis just to make it more real. Also try to keep in mind gravity too. Keep up the good work. Best regards
Good eye @NomadSoul2501 I think i need to do a bit more explaining now, lol I did start this proj off with out putting thought into it and being like yeah! lets create a sweet env. But I've been putting some thought into it recently and i really want to go back to what got me into CG in the first place. Level design. I…
Complete map? You can do that using Render to Texture but rarely do you want to do that because it bakes in the 3dsmax scene lighting. Even if you don't have lights in your scene there is always one behind the viewport camera by default (so you can see objects in the scene). Complete maps really aren't useful for much.…
That's indirectly how I got my first game-industry job. I was still in school, actively posting on here, but not looking for work. Ended up finishing school remotely the next semester! I helped a friend get hired in a similar way. From what I've seen, I agree with the small polished portfolio vs. a large unfinished one. I…
Yeah, this is padding from the normal map bake. The holes in the high poly cause ray misses, which are filled in by the UV padding function. If the low poly doesn't have supporting geometry for this you should: 1. Add an opacity/transparency map (probably not the best method for this case) 2. Cap these holes in the high…
yup I was asked to make a base mesh that could be textured or used as a blank for sculpting. I believe the sculpt has to be baked back down on the base mesh for the final though. Oh and I would imagine that with the extra 500 polygons you are allowed to change the UV's. Without changing the UV's there isn't enough space on…
I definitely suggest checking out the Street Triple and taking a test ride if you can. As you say, you are limiting yourself by specifically looking for ABS. In all honesty, it's a luxury but by no means a necessity. I know some of the schools tend to drum it in a bit and if their learner bikes have it, then they'll stress…
http://www.polycount.com/forum/showthread.php?t=135400 I'm still working on last month's challenge (20) linked above. At this point I have a few questions about scene management: First of all this was my first time dealing with so many things in so many files. If anyone has scene and file management advice I would love to…