Hey looking good, I'm happy you went with this one. I am a fan of a nice butt though i think you went a tad bit too far with it and it creates a tangent with her leg armor. But reduce the curve a bit. It also looks like you got a little shy about the foreshortening, which I totally understand, I don't draw to much these…
Cool man, you have some nice details in there. Anatomy wise there are a few problems, especially in the hips. He would have to be deformed bow legged and have a tiny waist to fit in there. I imagine you didn't use a anatomical figure to build around this suit? Also I think the background is very distracting and hurting…
I do too :) but that set is more of re-texture rather than an actual set. On another note, I looked at the technical requirements and compared to my ice set. Head <--- Tiny face LoD0 Triangle Limit: 1350 LoD1 Triangle Limit: 900 Texture Size: 256H x 256W Arms <---Left Arm LoD0 Triangle Limit: 1100 LoD1 Triangle Limit: 750…
Ive been going back and forth a fair bit tbh. this is my first time going through the zbrush process, so i'll be the first to admit I dont know the "correct" workflow. I'm kinda buffaloing myway through, but I'll end up with a high poly sculpt and a low poly model at the end of the day... Im more than open to suggestions,…
Yeah pretty much any PC these days will be good for modeling. If you want to have more than 2 mil polys in Zbrush though you need a good amount of ram. I used to have 3GB and could only push around 5mil polys whereas now with 8GB it defaults to 22mil polys - huuuge difference. I spent about $450 on my recent upgrade and I…
Love your art style, gorgeous paintings! What your concept art portfolio is strongly lacking in is the visual development side of concept art. You are mostly showcasing illustrations. The Art Director wants to see you give them many variations on a concept, ability to iterate, quickly render, and polish when necessary.…
There's a big thread on it here: http://www.polycount.com/forum/showthread.php?t=128964 A lot of people argue that doing it in ZBrush will give you a speed boost since you can just dynamesh awkward shapes, e.g. a piece of armor shaped like an eagle's head might be a pain to model, but could be blocked out fairly quickly in…
I like how you have a bit of an old west flair to him, considering he's a marshall. Also it seems like the armor ranges are pretty cool. If I were you I'd stray from the star-trek look of the shirt in 1 and 2. My personal favorite is 3 because it looks like he's got some interesting thigh-holsters for pistols and he just…
Okay, So when somebody reaches a "skill plateau" I assume that they have exhausted all creative, skill base, and technical know how they have. Sort of painting themselves into a corner because they have reached a certain peek of self awareness and are hungry for new ideas to balance themselves back out. So taking a quick…
Actually it was considered to be one of the worst, because it was too ambitious and a lot of content got cut to make a pre-set release date. Ultima IX suffered a similar fate. The one most people and fans consider to be the best is Ultima VII. That's where NPCs had daily schedules, opening their shop and baking bread and…