not an expert in TF2, but I can google: http://developer.valvesoftware.com/wiki/DMX also how to convert dmx to OBJ: http://forums.steampowered.com/forums/showthread.php?p=19348700 so dmxedit should be in the SDK of TF2
its worth a lot :D thanks! nice to finally get some feed back on PC thought it was a ghost town or i just really really sucked, however they do look a lot better on my blog im work at print quality 19X13 :) i will tone them down on the next one and see if i can re adjust the noise level :)
Vailias, awesome trick. My resolution is 1920x1200 on a 24" dell so that means a ppi of 94. Just tested it with a cut out template piece of paper matches up perfectly.
Fantastic software guys!! Currently working from 30 day trial. Im so buying this when it runs out!! Love all the posts here too.. some amazing work!! 3.3k polys 2.5k polys Check out both albums :thumbup: Nikon D3100 http://imgur.com/a/Gx6KW Colt 1905 http://imgur.com/a/MJvFh :)
I'm sorry to report that the fix suggested by 'phixel' did not solve my issue. DDO has been unusable for me since I purchased it two months ago. Every time I try to create the Base after loading my mesh and ID's I get an Error and Crash: Error 8800: General Photoshop error occurred. -The object "red channel of merged layer…
And what HAVE you been reading? Almost sounds like you've been reading some pretty uninteresting stuff. Don't limit yourself to our current-generation literature. Don't be afraid to go way back to 18-19th century. There was some pretty damn good writing back then.
RIP Pimping and Previews 1998(?) - 2014 :( In all seriousness though I don't mind the name change at all, hell I didn't even properly notice until I saw this thread. I just hope that misogyny thing wasn't the main reason. The word 'pimping' itself is in no way misogynistic and ultimately it comes down to the context of its…
Had a bit of time before work to add to the low poly, so here is a post of the pieces that are closest to finished. Sorry, I just did a print screen so the quality is low but I will render out some nice wireframes (the right way) once I get this part finished. Right now the Tri count is 1996 (Thanks CandyStripe05!) I still…