Thank you guys for your interest in my project! @ivaanoz That chesterfield chair was hard for me to make, as it was my first piece of that kind.That specific prop was entirely made in 3ds max, i retopologised it by hand to see if i could do a better job than an automatic retopo in Zbrush. Turns out, it's about the same…
Yep, I should join gamedev actually, I'm sure there's some experienced game programmers there that could give me some tips. I must say, I'm plesantly surprised by the general level of technical knowledge here though, considering it's a 3D artists forum afterall. I guess the very nature of 3D means you have to be somewhat…
Hey Maiz, you've got some nice work in your portfolio. Carbine: The carbine is a nice model, nicely presented. Some nitpicking here but you the chipping on the wood feels a bit blobby and there is a hard edge that you can see on the handle. Looking at the wireframe there are a lot of pointless edge loops that you could…
I'm not sure if I'm misunderstanding this, so just to clarify: You have a small team of three and you're trying to make a cool new game - however in three months you'll all be out of money? Will you still have enough money to live on (shelter, food, pay bills, etc.)? Realistically three months isn't much time to build a…
hi independ-hans, First off, your home page lands the viewer on a badly rendered and lit model in t-pose. that's a no-no ! I don't know if that's a good idea to remove your movie stuff. It can still be interesting to see and above all it leaves you with almost nothing to show. IMO, take your time to build strong assets,…
I'm with Eric. Post your stuff up so we can see what's going on. The more we see the more help we can give. It's hard to diagnose a modeling problem or lack there of if we don't know what they look like :D . #1 rule is give yourself time to develop as an artist, and not the "oh it's been 5 months I should be awesome" kind.…
It looks like your polygon distribution is very uneven. You've got a lot more tris in the face than you need. Also, I can't tell from the front wireframe, but it looks like her feet are pretty "blobby" and lack structure. Also, I have to ask, why is her eye taking up so much room on the texture sheet? It is the same size…
1st, Main issue I have is that you're forcing horizontal scrollbars on my laptop, which is widescreen resolution. You could lay out your smaller images beneath the main big image and solve the width problem. 2nd, agree with another poster about the background the words don't really enhance anything so I wouldn't have them…
Cast looks almost clean! :) SOme of the things i would recommend you do, 1st is to fix your uvs a little bit. Not sure what you are using for uv mapping. But clicking pelt and doing a relax doesn't cut it. Using uv layout and all those programs dont give you perfect uvs at the click of button either. You need to be sure…
Alright, bishes. Rules and regs. I'm putting this in the first post. If you guys feel there need to be changes, just tell me. Brief Create a post-apocalyptic human-animal hybrid hero or boss character. Make it as awesome as possible. Specs - 20,000 triangles. All characters, weapons, mounts and effects such as flashy magic…