Yeah the tiling is done quite well. The key thing that makes this work is that there are details that you initially see as repetitions (the 2x2 tiles) which are actually unique. By doing this, you kind of mimic real life, where floor panels are laid out in a pattern, but the tiles all are slightly different. The only thing…
Cheers for the positives so far, yeah i tackled the splash damage test a few years back but i like the idea they had from it so wanted to push it. I think the txturing will go sown the cartoony approach but will have to see how the initial texturing goes first! But i will keep you all updated! Oh i have a colour board but…
The sculpt is looking great. I misread your concept somehow because I initially thought he only had one arm, while the other was just a nub with a bandage hanging off of it for his Q. Silly me, still nonetheless excited to see how it turns out. Keep this in mind though with the bandage on his back. Riot originally gave the…
The blocks under the slide running back to the receiver are actually the rails that are the initial drivers for the cycling of rounds in a pump shotty. They're typically the same material or at least material coating as the rest of the gun metal though. I have to say that they stand out in a bad way atm. For a clearer…
The Enthusiast PC Gaming Market table of contents ( purchase required however all the finding have been published ) http://www.jonpeddie.com/download/PC_gaming_hardware_market_report/The-Enthusiast-PC-Gaming-Market-TOC-Exec-sum.pdf There has been one follow up to the initial research which seems to vindicate the health of…
Started the blockout for the ultimate attack! The idea here is a snipe ultimate. He throws out some bags of explosive powder, and he takes one big shot which initiates a chain of explosive reactions in a direct line, damaging enemies in its path. My concern is getting the bags to stay on screen, which is proving tricky. C…
I'll happily accept feedback! There are still some pretty key assets I'm missing for the topic, as it was for a Uni project, I was on a deadline so this was the stage it was handed in at! I'm probably going to have a couple of days break and then I can go back and fix + add bits :smile: The dust was actually the one from…
This is exactly how I've approached this method on the characters of my current project here. http://i.imgur.com/kz5dmfy.jpg At the moment, the topology on these are bad for any blendshaping yet, but I'm going to retopo them and project that new and final animation friendly topo back with all the sub-d levels. Then the…
@Popol - thanks for the crit. My initial thought about the hood was to make it kind of stylistic but I see what you mean abuot the volume. The detail in the armor shouldn't be as apparent after texturing....hopefully :) . If it is I will dial it down a bit. @Vertrucio - good points! Didn't really think about that. I didn't…
Sooo, finally have an update! Looks like things have changed up a bit from my initial application and that's ok! It's now an internship with a possibility for transition to full-time after completion. I'm now an artist at a brand new company in Sanford, Florida called Sky Parlor Studios! Had my first day today and everyone…