Think the wine racks lack enough slots to hold wine to be really functional in a cellar. More wine bottles on the same amount of racks would make it look a bit more cluttered, as the place seems a tad empty. Also think barrels on racks in the centre would look good, or maybe barrels pushed up against the wine racks…
Since my last post things have started to come together, I created some more basic assets for hanging plant life, and I will continue to model some more assets such as vines that can be used to dress the building and the trees. I also created a firefly particle to offset the blueness in the scene and to add a bit of motion…
Cheers for the quick feedback mate! I've taken what you've said on board and tried to apply it to the scene so let me know what you think :) Appologises if the picture quality isn't great. The puddle wouldn't show when using the 'tiledshot' function in UDK so I opted for the Windows snip tool :( If I have time I will…
I think mostly third person. It's designed for a game called Second Life, which is kind of a 3d sandbox chatroom sort of thing. Most of the time the camera is in a third person view, but even if it's deliberately moved into first person for a combat simulation game, I don't believe the gun is seen in the viewport. Since…
I like the mechanical design of the legs but I gotta say the overall asthetic isn't that great. They look pointy and evil looking but the simplicity of the chassis and lens make it look neutral. Maybe rather than having such an intricate lower leg shape, go for something that is purely function. I'm guessing this is for…
Maya have a strange behaviour, you can adjust parameters interactively in the Attribute Editor: Or in the Channel Box: You can also take a look at Cinema 4D, if you also going to use Maya (as like modo lacks proper baking functions): http://www.mattrittman.com/3d-modeling/migrating-from-3ds-max-to-cinema-4d It's very fast…
Ha ha sory i ' m typing from iphone not sure if it has autocorrect function :) ... Anyway my point was to get a low poly model bring in zbrush and add new details but dince the model itself has already a nirmal i would need to resculpt it all in zbrush in order to add that tiny details ... I was just thinking to make a…
I used the displace function in Zbrush used with a fabric texture. I´m really sorry I don´t know which one it was. My computer crashed last week and I am still trying to organize all the dumped files from my external drive. I would recognize it and when I see it, I will post it here (or pm you), promised! And let me just…
I've got a script that takes a skinned model and detaches all elements into separate skinned models. It also has the reverse function to combine a bunch of skinned models into one skinned model. So the workflow would be to select your model, run the script and press "Detach Skin". Then select all the parts you want to…
I received several emails asking for help doing the sky animation. I decided to send a friend a UDK example to illustrate how to do the animation. Then I though, I might as well make a scene that I could share with everyone :) . Any thoughts or ideas on how to improve the functionality please feel free to email me or reply…