Heya folks, been out of the art posting area of the forum for a while now. For the past ~4 years I'd been working at Cryptic Studios as an fx artist on multiple projects, and got laid off at the end of October; time to get caught up with what I've been up to. Due to comments from former coworkers, I'm removing the video…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
[ame="https://www.amazon.com/Accoutrements-12293-Squirrel-Mask/dp/B0070QMUN2/ref=sr_1_1?ie=UTF8&qid=1374873018&sr=8-1&keywords=squirrel+mask"]Amazon.com: Squirrel Mask: Clothing[/ame] with a scarf, on a mannequin :D Snefer, the compositing is an offline process that bakes and packs data down to a handful of maps - the…
* duplicate your model. * select the original and place it on a display layer and make that layer a reference layer. * take the duplicate model and switch to vertex component mode (RMB over model or F8 - i prefer F8 * select all the verts and hit "W" for the move tool * either double click the move icon in your toolbar, or…
The base mesh from ten24 comes with a ztool with layers. The top layers are projected from the raw scan. It's also got deformation layers with different poses. Couple that with one of their ecorches, and its like the best anatomy reference you can get (along with a pretty decent base mesh too). But I'd just grab…
@ Acgameart Hi there, please excuse the late reply. You've probably gotten to a similar result by now, if not better. The glass was done completely in Painter. And its a very simple layering of two different substances, the dirt/grimy layer painted onto a more reflective/glossy layer. I must say that my approach to the…
Been using coat for a while never had this issue before. try duplicating that layer that might help. I have a strange feeling you might have run out of ram while saving, causing a crash and losing that layer. Coat can be really weird on low amounts of ram. What's the tex resolution? 16k, even though it can do it, can break…
I couldn't download your model, but I was able reproduce the problem. It's defiantly alpha sorting. Since Milkshape doesn't seem to have detach functionality (like r_fletch_r mentioned), you can select the middle layer and go to Edit > Duplicate Selection, then select the top layer and do the same. This re-orders the…
Add both textures as you would normally do then go to Windows > Relationship Editors > UV Linking > Texture Centric (or UV centric) then you can just make sure each texture is connected to the right UV set. you could probably add a UV selector node on top of the texture node.. not sure I got the names right but you should…
@ Wombatinahat I think it would go like that if all the springs and stuff were busted underneath. Great chair. Has a lot of character for an inanimate object. Love the pot under the leg. Great detail. My only crit would be trying to make sure that the different layers of material are clearly defined and look like separate…