I think its worth experimenting with and see how it looks, people do that all the time with hard to unwrap objects. Build it straight, unwrap it, then mangle it. This would be one more step but I think it will work pretty well. Considering normal maps bend twist and deform when animated I'm not aware of some technical…
Hi , I’m a game designer working on a Dragon Ball MUGEN game for approximately 2 years alongside my development team. We are sprite artists, UI designers, game designers and animators aiming to develop a MUGEN game called Dragon Ball Z : Retro Battle X 3. The game is mostly notable for having a full length story mode which…
Starboard Games LLC is hiring! We are an highly professional and friendly indie gaming studio looking for talented and dedicated team members to join us on our projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people working…
So I had a model of a fat man, made from zspheres, and decided that any additional detail should be added after i redid the topology. Here he is with original zsphere topology So the first problem i ran into was saving doc/tool, and coming back to it later only to find that i couldn't visually continue adding vertices, and…
I'm currently in school learning about game design, and game art production. My school teaches us how to model, texture, and light as well as getting our work into UDK. However since learning how to model within Maya I'm constantly having my meshes either being too low poly or too high poly for their purpose. My school…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
So over the course of working with Maya I have run into the same awful problem a few times where Maya will switch to some super odd selecting method where I am unable to select specific verts or specific sets of verts. Instead it will only select random verts every time I make a selection box over my model. Also when this…
Ive noticed a few threads about random accidents and injuries. Thought it'd be a stomach churning read, to have them all in one thread. Got a pretty good one today. I sell all sorts of Ebay items in my spare time. Including sorts of silverware. My room is quite cluttered with items lately, and am always dodging things as I…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists and programmers to join us on our projects. You may find out more about us at: www.Starboardgamesllc.com If you are looking for a fun-loving team with mature, respectful…
Hello. This MEL code is great to render when you have problems (unable) to select which frames to render, however is there any way to stop the render view to keep popping in each rendered frame? global proc renderIt() { global string $fileName; global int $end; global int $sta; setAttr -type "string"…