This book right here: [ame="https://www.amazon.com/Color-Light-Guide-Realist-Painter/dp/0740797719/ref=sr_1_1?ie=UTF8&qid=1357830301&sr=8-1&keywords=james+gurney"]Color and Light: A Guide for the Realist Painter: James Gurney: 9780740797712: Amazon.com: Books[/ame] Color And Light by James Gurney. This book is absolutely…
First, read this: http://www.itchy-animation.co.uk/light.htm This should help with the settings on lights in unity: http://unity3d.com/support/documentation/Components/class-Light.html And here's the settings for ambient light and fog: http://unity3d.com/support/documentation/Components/class-RenderSettings.html Right now…
I think you posted your submission twice. So you wanted a brutal critique, well here goes. "Don't be so hard on yourself!" In fact I think your submission is pretty good. Let me elaborate. Presentation/Background/lighting I wouldn't say your presentation is bad. It tells me everything I need to know. If you're hoping to…
The other feature which might help your ship scene quite a bit is ambient occlusion. Skyshop 1.04 supports both vertex color ambient occlusion and AO maps, using a secondary UV channel (UV1). And what's cool about the AO is that it only occludes the image-based portion of lighting. Your direct lights and shadows will still…
Oh wow, that's great feedback - thank you! Makes total sense. I'd love to address and update the post based on those notes. And good catch, I actually only really used a Photoshop AI tool (Generative Fill) here and there to help make it seamless. Gigapixel and Upscayl were NOT used at all actually. That was probably a…
That would cause the static meshes to not cast any shadows in the lightmas calculations though. If I understand Quickel correctly what he/she is after is enabling dynamic shadows from a limited number of lights but let all other lighting be provided by lightmas. What I would do is add movable lights (doesn't mean they have…
Sorry for not getting back to you, especially after you posted your unlit/lit modes. I was in my final crunch weeks so I was pretty busy. Thanks again for posting those images, they gave some great insight. Looking at your recent image, I've listed 3 main points. Your sky needs to be brighter so you can silhouette the…
look at these: http://www.torfrick.com/ http://testroete.com/ they have different approaches in their portfolio. the second portfolio has more stuff, but the first stays in mind.since its art jumps right into your face. and he really presented his stuff. concerning your shading question, i`d try the xoliul shader in…
ZacD has the right idea. Look at some lighting setups for product photography and you'll see that they are all usually variations of the same theme of a white backdrop and a couple of large area lights. I did this up in modo real quick. The idea is the same in MAX/MR. A couple of large area lights to cast soft shadow,…
Good progress so far! The new tiling materials for the floor and wall you've gone with definitely help. Like @Eric Chadwick mentioned, you'll want to look at blending textures (via resources such as the link he provided relating to LOU2.) Even at this stage, you could explore Vertex Painting (this video is a…