Hey buddy, good to see you got your website up. I think one of the biggest issues right now that i can see... is your header states you as "some artist"... which is what? Character artist, prop artist? There may be an inside joke there, but most of the people who will view your site won't get it... and usually... if you…
I'll try modeling my shotgun after the reserve shooter. It's rigged differently though, which I find strange - and its .qc file leaves out one of the bone binds that the default shotgun has. I guess I'll just experiment with it. Also, something interesting: in itemtest, when I choose for my cusotm shotgun to "replace" the…
Don England thanks for the feedback, I agree with the ear size .. I´ll change it asap I´m trying to keep close to a "regular" anatomy, to keep the model more credible (i know that is a stylish draw), I respect the original design but some anatomy is very exaggerated especially in the arms, the elbow must be in the line of…
Oh yea I remember that boot.... that thread didn't end well either. So that's a massive calf muscle not a thigh? The toes look like a foot because the heel is drowning in calf muscle. Calling this a leg when you only have a calf done also makes people think the giant bulge is a thigh. As for the "other kids don't put…
A vertex shader can curve a flat surface, but you can't wrap around a whole sphere (think about a plane wrapping around a sphere, it is really messy). Either take a sphere as base and use a proper coordination system (i.e. polar coords) or an other representation (unit vectors, quaternions). Or take a cube as base (think…
I would say it depends on the faculty and curriculum of the program. as Jason and Atticus said, having experience drawing is tremendously helpful for the sculpting process. I have come to find that much of the difficulty that comes with character art is not with which buttons to press. Any reasonably intelligent, dedicated…
What a dick attitude! "add weight" to your crits, lol. Some people have this attitude that you 'don't have the right' to crit (or even post sometimes!!) if you so choose to not submit your work on Polycount. Man, there is some serious douchebaggery and egotism in game art and it's almost always the pups still in, or barely…
What they said! I've worked with people that's introvert and shy, or just introvert. Most have been awesome to work with in the sense that they tend to be very hard working artists. But some have been a pain to work with. Pain in the sense of communication cause of there "in there own head" mode. Steaming trough stuff you…
I found that modo is incredibly slow to get up to speed with modelling. I'm sure that it's super fast once you got the hang of it. I'm not sure if it's just because I'm so comfortable with 3dsmax style modelling though. Intuitive != fast in production. Im going to have to side with pior on this one. Choose a simple…
@Dev_Bennuii Thank you! @Saaamoth Thanks for the kind words. Since the release of Unity 5, the engine has improved immensely in terms of potential graphical power. And it seems that it will continue improving, with features such as Vulkan support and Mixed Lighting modes promised for the upcoming 5.6 version. I definitely…