Now that the cat is out of the bag we can talk about it. The people starting up Figure Prints are members of my WoW Guild, Liquid Courage. I'm such a nerd. They did prints for the guild exclusive while they where working out the kinks. It was a massive undertaking and it was great that they where able to partner up with…
Hey Polycount! I'm working on a project for my portfolio right (gonna graduate in June) and could use some help. I'm doing a scifi hallway with a kinda industrial Mirror's Edge feel. Here is what I have so far: After chatting with a few of my professors today, a number of them suggested I change up the color scheme. I…
Yes you can do this, but it would be a headache unless it were very standardized. Basically you'd have to scale the uv coordinates in the shader and bias them to determine which 'quadrant' of the texture to use. Not very difficult if you've done it (modulo to get the U bias and integer division to get the V bias), but…
Why not try all of them and see? For a quick summary on the other hand: UDK: Graphically, it's everything an artist, quick prototyping is pretty OK with Kismet and it's co-tools like UScript. Real problems starts when you want to dive into more hardcore stuff, even if you buy Source-Code, it's been said it's far from the…
Mechwarrior Living Legends and Goldeneye Source are two mods worth looking at. I've worked on both teams, and both have good artists on the team that are willing to help new artists, have running builds and/or released content, and have active teams. They are both in kind of a sweet spot for artists, all the major features…
Yeah, but even without knowing much about programming I can still look at code and get an idea of whats going on due to familiar words... Can you imagine having to learn programming thats not only in another language, but one that uses different characters.. thats full on. Or maybe not, as all programming to me doesnt make…
I agree. The new 3D viewport gonna be super-clean. Just a full screen button + 3 ones for the camera movement. All the other things are managed via dialogs. For realtime shaders, my intention is to allow the artists to use GLSL/HLSL OR the node-based tool. If you don't like to write code then use the node tool. If you…
@3dgears I have no doubt that there will be at least a dozen games having Russians as bad guys (again :shifty:). I would go for some conflict that looks/is very complex, as in, many sides participating and all that. I am not russian, but I have great respect for them regardless of the fact that they or their country didn't…
I'm sort of biased because I still think Bearstallion is one of the best ideas through ages of 3D modeling. But I like your site. It's nice and simple, and you display wires if you enlarge it. It's a good mix between hard modeling and organic and the few texture examples you show are done well enough to show you're…
I'm a big Halo fan, so my opinion on the music/game is always gonna be a bit biased because of my love for the series. I do agree that it isn't up to par with O'Donnell, but in my opinion, nothing beats the original Halo 1 soundtrack. I'm pretty sure O'Donnell did Halo 1 up to Halo: Reach. So I don't necessarily think a…