I'm assuming you only need to lock/unlock movement on the root bone. It's pretty easy to setup. We are going to use a Position List controller to create a set of two position controllers. You can then turn the controller with the motion on and off. 1. Select your root bone, and go to the Motion Panel. 2. Open the Assign…
Uv coord are no different mathematically than world coords or for that matter, colors. They're all vector values. So you can use world coords for a texture because xyz is analogous to uvw. The scaling factor is as sprunghnt mentioned it sizes the texture sample to 1/64world units wide and tall.
OK. I used to have this issue all the time until I started using a cage. Here's the pipeline, although please bare with me as I'm a blender user. Triangulate your low poly if you haven't already and average the normals. Export this to bake to. Make a copy , keeping it in the same XYZ location. In blender I use a…
For the two more general questions: Why are there so many color spaces? - Color spaces are 3d spaces described relatively to a reference space that encompasses all human color vision. These are usually either XYZ or LAB. Because all of the mixing and rendering is maths, each tiny variation in size of a given color space…
Aha, so via the Paint Vertex Color Tool, we can apply a texture map as vertex colors, which can then be queried with "polyColorPerVertex -q -r -g -b", and written as normals via "polyNormalPerVertex -xyz". I'll try to write a script to write the colors to normals in the morning.
Hey Emar, Thanks for posting these! This actually helps me with a tutorial I'm making, I was doing WPO in a much more complicated setup. Your videos helped me understand it better so I can do a much more simple approach. If I can offer a couple of tips and feedback about your videos: Work on taking the time to explain some…
Cool talk! Music taught me to listen very carefully, specifically playing written music with other people in either small groups or large orchestras/symphonies. It taught me to really refine and to be attentive to what a specific instrument/group is doing as a 1st violinist, hearing the cue from the clarinets, as well as…
Got it. For some reason this is missing from docs. Docs include code for GLSL_4 that only works in swatches. The code for GLSL_4 uses the texture node: float3 t = texture( SFX_TEXTURE0, float2(UV.x, 1-UV.y) ).xyz; While OGSFX uses the sampler node. float3 t = texture( SFX_SAMPLER0, float2(UV.x, 1-UV.y) ).xyz; Problem…
You welcome Joopson, and yea I forgot to mention that you needed to switch the option to Monochrome. I'm guessing that the colored version allows you to split the curvature map by direction XYZ (not sure tho). @ridvancakir : thanks man, and yea I used some reference photographs which I took from my balcony haha Had to…