Well, much has gone on in life, conscription has been really draining but I've been trying to work on this little by little in spare time. I don't think anyone still follows this thread at this point but I'll put up some stuff for posterity. I've managed to retopo the sculpt, unwrap the UVs, work on hair cards and begin…
Roshi in his younger days searching for the dragon balls. Original Concept Modeled in Maya/zbrush Textured in Mari/substance Xgen hair Rigged in Maya Rendered in Arnold Comped in photoshop
28/2/2023 Its been awhile since any update! -Hair design done -Rough sculpt done ( The hair is much longer compare to the sketch , but after going through various references , she still look better with medium bob) -Currently making groom with XGen
Looking for someone for a realistic game. Familiar with Maya, Marvelous, Substance, UE4, Mari, Xgen for an inhouse full time gig. Hit me up with your folio : mulloart@gmail.com
They stoped the Hair Tool development also in Maya. The xGen interactive development never finished. Rumors say they are on hold until Bifrost will take over.