new update. http://www.digitalfossils.com/Download/VoidWorld-Sep-08-12.rar Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system. Summary of changes: * A new dock panel is added. To make it available, you need to do a reset, View > Windows > Reset. * View > Windows > Manipulation Input…
Thanks guys :) I'm trying to figure out the best way to tackle this. To start with a Tpose sculpt or sculpt him in his pose(to save time from having to rig).
Perhaps but you seem like a considerate person and that's a good thing. Working in a studio is pretty similar, maybe there is more pressure to be nice and maintain decorum, because people are right in front of you and you can't just drop bombs and disappear. You can pick who shows up in your facebook feed but you can't…
not sure exactly now what style you're going for.. seems a bit of a mix of tf2 and somewhat realistic.. anyway, if ur going for a more toony tpye of look you may want to bump up your scene diffuse boost.
I like it, looks like the reference image uve shown. Ide like to see what you do with texturing him. And use the transpose tool with all the sub-tools on lowest sub division level, tpose it, then groups all the sub tools so you wont get eyes popping out of his head everything will stay together .hope ive explained that…
RPG in general (not nesseraly digital) and RTS (genere as whole). It's rather funny because RPG inspired me in a way that there is no RPG on the market that I would really enjoy so I decided it would be best to try make my own :D My issue with RPGs is rather odd one. There is just no combination of RPG mechanics, Slasher…
I always thought that its pointless to use Unity if you can use UDK. Now when I tried Unity I have to agree with what Commander_keen said. Its so much easier to create games in Unity. From programming side its way better. Especially if you aren't too experienced with coding. Its hard to make Unity game look as good as UDK…
Hey tpe! :) Cool stuff here, I like the new renders ... the texture here and there on the scorpion is nice, like the raised black speckles, looks very natural. However I think there are a lot of areas which could have more sculpted/geometric detail - like the front of the claws, they're currently feeling very flat and…