Just because i said you shouldn't sculpt in the eyebrows doesn't mean that you shouldn't have them, i'd suggest having a poly strip there as a placeholder, or doing a fibremesh for it. But now that they are removed it's much easier to see how the eyebrow forms doesn't match the actors forms. The jaw issue is because the…
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
I'd say it's not worth it to use LLM's for the vast majority of current use cases across *all* of the possible uses of AI. The main reason boils down to it being a short term "gain" for long term loss. When you use gen ai you are outsourcing thinking to it (for example you use it to generate concept art, the questions of…
Rejigged the Rottilo to deal with the anatomy a bit better but the back legs still don't look right, not equine enough. It doesn't look like a young version anymore though and the skull face is a bit more refined. I also tried retopo but I'm still getting a handle on it and it seems like there's so many wasted polys on my…
A Judaeo/Christian orc tee-hee... You do know that males are not born that way, but rather made? Might want to rethink the wang tip. Yea, I think it would look great without the noise. You have some pretty amazing painting skills no need to ruin it with some clunky filter. Areas of concern: The collar bone/neck/shoulder…
[ QUOTE ] ...why not make it right anyways? [/ QUOTE ]For the same reason I haven't modeled the crowns of her molars, because it's unnecessary work. I have a great deal to do that is necessary. There's even a fair possibility that much of the geometry of the hidden area of the skull will be removed. The hair is a soft-body…
Hi, AoPaul, "not to be mean" Oddly enough if your intent was to be mean I didn't read it. VFS grads on conceptart.org? that's news to me. They usually post on CGtalk. Hey, you gotta support your classmates. Team spirit. It's a pretty pricey course and the school is open 24hrs a day. If some of them aren't posting anymore,…
I distinctly remember Phantom Ganon's mask/face in the game having the visual impression of an animal skull that had been warped/compressed to fit over a human head, which made it both creepy and memorable. If you want the Phantom Ganon mask to really 'pop' more (for lack of a better word) you need to actually lower the…
Hello everyone 👋 =) , I'm an aspiring environment artist. I’ve been focusing on building out my portfolio with environment concepts and trying to push my Blender & Unreal workflow further with each project. I’ve been working in Blender for a while now, and recently started exploring Unreal Engine 5 to bring my ideas into a…
This is looking a ton better already! the eye sockets and nose hole are lookin pretty damn good and you did a nice job for sure in the front and back profiles of capturing the volume of the skull. Crits: It could still use a little love for sure, you need a little bit more in the chin area, and the skull from side view…