Don't use Photoshop, if you care about subtle shading differences between composite and render. Sorry. Use a proper compositor like Nuke or Flame or even After Effects. In a pinch you can use the Slate Material Editor in Max as a compositor. Use the Composite map node, and right click on the preview render to choose Render…
I am sorry I do not have a front or side view. Though the artist that drew the concept art did try to model it (he never finished) but you can see a front view in the background http://dimage.f7c-network.com/dimage/Alien-Hybrid-Nanosuit,83705,original.jpeg
Okay I guess we have to do it now! Um well I get home pretty late, I could be home at 830 my time. So that's still pretty late:/ Maybe we could do weekends? And I could work on a scene during the week.
I really like this scene. It's also one of those times I can quickly spot and articulate bugs. Circles and numbered the areas in this pic: http://imageshack.us/photo/my-images/834/pcrit01.jpg/ 1) Noticeable gradient lighting seam. Should be easy fix in texture. 2) "Whispy", curved shapes, not planar. The tree on the left…
Whole'lotta arches and bricks here if you need some workflow ideas: http://www.polycount.com/forum/showthread.php?t=83436&highlight=arches http://wiki.polycount.com/EnvironmentSculpting
Cool, quite a few spider man stuff going on around these parts. I think the cam feels quite jerky, takes away a lot of the speed of spiderman. I think you can push your poses more. Really nail that spiderman pose as he he swings:…
Hi again. A friend of mine gave me very detailed feedback on my animations and I decided to update them here as well. Maybe someone will find this progress helpfull. That's how it looks now. As always, any thoughts appreciated. :) https://syncsketch.com/playground/8d...83f0500#209128…
just stubloed over this. http://forum.cgarena.com/viewtopic.php?t=1274#8350 i think there are better ways to model a rock, but the technique is alright.
Hi there, it's already in :) but I reaaaaaally need to focus on realease :D in the meantime you can use my terrain shader, where you can use a lightmap: http://boards.polycount.net/showpost.php?p=834503&postcount=12 (no brdf tough, if you where looking for a combination of both effetcs) i think…