Just updated to 209 and im getting the following error when I try to open marmoset: "Windows cannot access the specified device, path or file. You may not have the appropriate permissions to access the item." 208 worked perfectly. Windows 8. GeForce 460. Current Drivers 314.22 i think. Tried running and installing as…
Shotgun: My bag holds 803 cubic inches (13 liters) of cargo. It just locks in to my rack via a system they call "Interchange". Press the button on the back and the bag detaches from the rack. This is what it looks like on my bike: Bontrager has a selection of Interchange-style trunk bags you might want to check out.
I like how you're using Gile as reference To help reduce the .gif file size, and have it load quicker. Photoshop does an excellent job with .png(alpha) files. Which would also allow you to crop your character Likely a reduction from 750k to 30-80k(Depending non document size) just my 2cents
ok think i might have found a solution :) My original model was about 80k tris and split into 2 different objects, I decided to split my object into smaller chunks and that seems to have fixed it, its now made up of around 15 objects no bigger than 10k tris and ive not had any issues.
Iciban Thanks! I'm going to call this done for the time being, want to start to focus on something new and I'm starting to hate looking at it :P wireframe, final tri count - 23, 809 texture sheets - [final res - 2048*2048's] [final res - 512*512's] All feedback is welcome, hope you all like it!
A degree helps with Visa - you don't need a degree to get a job, it's based on your portfolio. You'd be crazy-nuts to turn down a free degree. As far as not liking the people, you'll find a lazy, uninspired student body in most for profit colleges - they open the doors for anyone willing to take on $40-$80k of debt (or…
Sculpt for katana is finished, the curvature will be added after remesh: Thanks! I wasn't following concept 100%, but do you think it'll look better if it looked closer? I haven't sculpted a blendshape for the expression yet. 100k, but I haven't optimized it yet. I imagine the final will be somewhere around 60-80K since…
Tanks for the crits and advise i did do it whit blueprints maybe its the angle of the pic that make it look sqashed? i did take care of the jagiies and i also did look at model kit for ref so i guess its a lesson learned... The current poly count is 10 800 poly will post a screen later tonight
first low poly test in blender, just did the torso to see how things look. its currently sitting a bit high at about 1600 tri , my target for was about 5000 tri .. so that leaves me 3400 to do the arms and leg.. so 800 or so for each limb ? not very much but it might still work.