uncle is correct, you need to subdivde the cloth object by much more. For a reasonable cloth sim on a plane you want 8-10k quads minimum and from the shading artefacts on your cloth it looks like you have much less. If you are finding that it is taking too long to calculate, then you can get away with adding a subsurf…
The actual map: https://dl.dropboxusercontent.com/u/7709653/octothorpe/octothorpe_spooky_16.zip the steam workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=454721948
Honesty, and I am not saying that you can't get into the industry, but the market is extremely saturated with people looking for work. My advice, take the year and work on your portfolio, but also seriously consider a plan B. http://www.polycount.com/forum/showthread.php?t=85905…
Another option is to use motiva realcamera, it has various features for postprocess, http://www.motivacg.com/descargas_en.php and a video: http://vimeo.com/7720630
I have the latest one installed which is 2.3 if i am not mistaken and i have tested other versions using the roll back feature. OS - Windows 7 Professional x64. CPU - i7-4820k https://ark.intel.com/products/77781/Intel-Core-i7-4820K-Processor-10M-Cache-up-to-3_90-GHz GPU - Nvidia GTX680…
I probably should have mentioned that for the moment, I will be using high poly geometry in Maya. And I will transfer most of this geometry to normal maps where appropriate once I start exporting it all to UDK. Right now the important thing is that i get a general design done for the level and I work faster in Maya. The…
Awesome! Those renders look like a scene from World in Conflict. :) http://pcmedia.gamespy.com/pc/image/article/779/779951/world-in-conflict-20070411062142759-000.jpg or more specifically the X-Mas map:
Here is a character i just finished, hes called stoick and hes from how to train your dragon. I still have work to do on him, he needs weapons, an environment and a dragon to face :) hopefully ill have it done by the end of the week. 778tris in total, 256 diffuse and spec map. More updates shortly :)
Yes, and unfortuantely we still can't track down the cause of this. =( It seems like most people do not have the problem however and depending on your hardware, really mostly your video card you can get upwards of 20 million triangles loaded in, or perhaps even more, but with really high triangle counts dynamic lights…