Super speedy, even without opengl acceleration (PC at work is XP with a 7300gs) so no opengl, and it works like a dream compared to CS3! Can't really try some of the nicer features without opengl though. - Gonna try that tonight. Also found a pretty nifty tool - Perspective cropping, don't remember it being in CS5, but i…
738 tris on a zippo lighter seems way too much for me, especially when you set it next to a DS at 44 triangles. Highlight the efficient stuff and cut out the rest. The colour variations in those backpacks are really easy to do and don't show off your skills in texture creation so I would cut that too. That walker's first…
Sorry for the huge post here, but I just wanted to share the Bioshock Benchmark utility. I ran it at max settings at 1080p. You can see the average frame rate sits between 35-55fps. It's awesome having a laptop that is more powerful than my desktop :P I can't recommend this laptop enough. During the benchmark I could…
Oil Monster - Illustration Book Cover Design Available on Amazon: https://www.amazon.com/Busters-Hundred-Man-Crew-Tabu-Qureshi/dp/1483465764/ref=redir_mobile_desktop/138-5727533-7326308?_encoding=UTF8&keywords=tabu qureshi&pi=AC_SX236_SY340_QL65&qid=1491585027&ref_=mp_s_a_1_1&sr=8-1
Hope I'm not jumping ahead of myself but I made progress with texturing. I reduced his hair Tris too down to 25308 which is probably still too high for his scraggly locks? The total tri count is at 73324. His textures are 3x2K sets (skin, clothes, hair). Any critiques/thoughts are welcome:)
Kun, have you checked out alembic format? It's open source and recently have been supported by autodesk and luxology (more coming). Production tested and might get you interested. *Coz I've been seeing the obj issues from some members here lately. http://www.alembic.io/ Lucasfilm and Sony Pictures Imageworks have announced…
This is a 701 801 plugin to create floors quickly and easily. Big thanks to MonkeybrotherJr for this:poly121: INSTRUCTIONS: Installation: Unpack and put in "Configs" or "Kits" folder. Mac users only: FML uses GEOS, an external python library. A .dmg with the library is included and needs to be installed manually. How to…
Tiny bump, but actually, I'd like to clarify some things that came up while talking to a few artist: 1. I'm not really interested in joining some unity/ue generic project. No offense to your project, it's just that I'm not motivated to create "yet another..." 2. Yes, I really want to create a ray tracing game. I understand…