https://cdn1.artstation.com/p/assets/images/images/001/510/597/large/hugues-thibodeau-acs-crawfordstarrick-head-front.jpg?1447727338 it seems the hair is from zbrush then baked to alpha? does anyone know about this workflow? share the magic, plise.
I'm working a few models for my reel this is the first of them. Then I'm going to make some environment scenes. Working on this AH Thunderbolt. It has 603 tris, textured with 1 512 x512. Let me know what you think thanks.
With the 135º, you will earn a great belly, and you will enter into the group of obese people. And the worst, you will end with neck problems yes or yes. there are too many good chairs for work, generally for 400€-600€
I have no idea how I missed that! That's like walk cycle 101! So I added more movement to the arms and offset along with fixing the motion. https://syncsketch.com/sketch/152168#192088
Hey, great progress you should show some wires of the model. Are you using Modo 401, I'm now a modo user use to be a Maya user but I made the transition and Im loving it.
101 and i speak from experience i KNOW hor hard it is to make MMO's first hand. start on something small, then work up, MMO's are the hardest for real expereienced companys to do even.