6-8??!! Do you sleep?! I could definitely get 1 1/2 - 2 hours in and a few short sessions but 6-8, no chance! Cheers for the link D1ver, all the times I've been to Bens site, I've never read that paper!
This is great man. At first I thought this was the vila from Big Hero 6. Then I realised Big Hero 6 propably did the same and grabed the blueprints from X - Mansion. Are the blueprints and the reference images open or did you make screenshots from the movie ?
@Beard3D Bandit Personally I would advise making your portfolio yourself because there is so much flexibility possible with the website and you can have your own URL. I think I pay £6 a year for hosting and £6 a year for my domain name.
yeh i might do some more :) , i dunno if ill go with six this time maybe just three and then take some a step further, i think i might combine 5-6 from the last set as 6 is appearing a little too humanoid
some updates !: https://image.noelshack.com/fichiers/2018/35/6/1535797695-untitled-5547.jpg https://image.noelshack.com/fichiers/2018/35/6/1535797695-untitled-5548.jpg it seems that i can't upload images sooo here's some links comment and critique welcome !
hahaha I wish. Gotta buy myself an ipod touch to test the games. Yeah 3 people is a very small company but its only just started so we could be up to 6 in 6 months, who knows. Thanks for all the great wishes PC :)
Got a bit annoyed that it took so long to access custom Axis Orientation so I made this quick quick script to add to a hotbox to reactivate custom axis. manipScaleContext -e -mode 6 Scale; manipMoveContext -e -mode 6 Move; manipRotateContext -e -mode 3 Rotate;
I have a weird question. But, I am making a scene that has 5 or 6 cardboard box models, each one with something different written on it. Do I need to make 5 or 6 different models with their own unique UV's or is there a way I can make one model with one texture map, but overlay some text on it?
something that highlights non manifold mesh errors. verts/faces/edges occupying the same space. Also polygons adjacent to each other with opposing normals. (this may not be a problem in newer version of Maya) might be nice to highlight 6 pronged stars also. 6 edges merging at 1 point
Heh, nice one Eraserhead. I kinda liked the old method better, but I think they should have lowered the requirements even more, like get the unlocks for 2/4/6 achievements. Getting 6 achievements for a class is usually quite easy, and happens during normal play.