Well thanks for the obvious newz Mezz. I was giving a positive response because retailers get their own percentage off and the store percentage off when they buy games...I think...o.o So 15% of employees discount + 10% discount ( that is trade in 3 get one free type of scheme) So, if we are paying $70 for a game, you would…
Not sure if its what you need since you say you want to have a marquee selection. Script just selects all faces visible according to your view. http://dl.dropbox.com/u/5274623/visibleFaces.ms Eh rereading what you said and this is probably not what you were looking for XD
UV breakdown: Planar projection map to get some initial uvs. Go around and select the seams and then split uvs along those seams. A few clicks and adjusting the weight solver in the 'unfold UVs options' Checking texel density and for relatively even layout. Last steps (not shown) checking the texel density across all the…
http://jamestowne.carbonmade.com/projects/5267733#1 That page, your porfolio page, should be the home page. Especially since you don't have a ton of artwork, you could just put all your stuff on the same page, with big pictures, a bit of text if you want. Lot of useless negative space at the moment. There is a ton of other…
I wouldn't advise you to jump the gun right now on making a new pc. The 8700k is a great choice for its multicore/per core speed. I offers a balance for multitasking/rendering and gaming. I think you should wait until the end of 1H of 2018 and see the offerings for the z390 chipset and for the new lineup of zen+ am4…
looking good, check out Josh Jay's work, he made some arcade game machines for gears of war. https://picasaweb.google.com/TheEnolaJay/Gears2#5293900974590114514
The debate on which works best for animation shouldn't really carry over to what works best for sculpting. You'd generally want to keep the base mesh as simple as you can so that you can quickly alter it while sculpting, and then go back and give it the topology for animation once it's done. If you're having trouble…
Thanks for the feedback, I agree and I'll revisit the table texture soon. Been working on a station clock today here's the low poly bake. It's currently at 5200 polys...
Hey Andz I am a UI artist, or should I say was until about 2 months ago when I switched to concept art, however part of my job is also to concept UI as well as everything else...anyhoo. I was a UI artist for 3yrs. I didnt specialise in graphic design but I work with people who did and they are very good at what they do. I…