Being from Europe I can attest to what Blaizer is saying. We are fucked in pretty much every pricing scheme. Apple sells iPads at $499, and at 499 ($658) Photoshop costs $699 or 799.00 ($1053) A Volvo C30 (base model) is $25,500 or 25.665 ($33,821) Steam prices tend to be rather anti-EU, too. One can argue about…
Why does the plugin need to remote connect to photoshop? I've been using it for almost a year just fine, but it suddenly stopped working. Giving me this error. Can't connect to Photoshop. Socket error: Error: connect ECONNREFUSED 127.0.0.1:49494.
I've made 16 asset packages for the Unity asset store. I've also purchased thousands of dollars worth of assets, plugins and software for studios. If your assets aren't selling, you are doing it wrong. You've picked the wrong type of assets or you are presenting them incorrectly. Do some market research on the top ten…
Didn't see any mention of PipelineIO by Ariel Chai. It's an excellent script and I use it all the time. http://community.thefoundry.co.uk/discussion/topic.aspx?f=37&t=41509 I also really love Moma by Jacobo Barreiro it's awesome for using Modo's rendering engine inside of Maya. I also like it because it's one button click…
Doing an explode bake doesn't mean you need to use a large number of seperate mesh chunks, and using a continunouse mesh chunk for everything that doesn't animate(or just 2-3 larger chunks) doesn't mean you shouldn't do an explode bake. My general rules of thumb: 1. Use as few mesh chunks as possible 2. Use separate mesh…
First off, I think its important to explain a couple terms: 1. Index of refraction is a method to set base reflectivity or specular intensity, similar to the spec map or metalness map input workflows. For IOR, you can used measure scientifically accurate values based on the IOR scale. It looks like the value would be about…
Hey Deathstick! Thanks a lot for the detailed feedback! We're only using solid colours at the moment and although what you say makes perfect sense, I had initially planned on using a crumbled paper normal map and putting that on every mesh. But not having to unwrap all the models was too tempting, considering our short…