Hello Friends, There is a new Blender version available, and so we release a new version too. Bforartist 4 version 4.1.0 The binary downloads can as usual also be found in the download section of the official webpage. https://www.bforartists.de/download/ The sourcecode can be found at Github.…
to trigger a 90 versus 180 degree turn around animation or something in between, it mostly depends on how many unique animations that you want to make. of course you could create a unique animation for 70 degree or 125 degree but you probably find diminishing returns. if high believability is what you are after, then…
So I have 3,5 news 1-st: I'm Finishd set for SK with Nobiru. http://steamcommunity.com/workshop/filedetails/?id=352824318 Our set have custom burrowstrike and comics-loadingscreen like a dota's comics style http://dotahattery.com/workshop/sand_king/desert_fury/ here i write small post aboute creating process of our custom…
Thanks for all the advice! After reading it, in addition to the EQ's thread on hard edged seams vs smooth seams, I have decided to redo my model smoothing and UVs. To summarize (correct me if I misunderstood something): - I'll have UV seams on every single edge I want to be hard - I'll have no smoothing on every edge I…
Don't give up your day job. To figure out which is the right choice, you need to know what your chances of getting into Dota are, how much you would sell if you get in (total payoff), life of the game (assets eventually worth nothing), and the amount of hours you must work to complete an asset. If you only have a 2% chance…
You have to start to learn how to break down these materials and experiment on your own. Experimenting, messing around with your maps, and just trying stuff is the best way to learn. You are not going to get all the information you need from the internet. Unfortunately I do not have time to make you another example, but…
This is something I have been sitting on for a while. Fake eye refraction for viewport, Some people should be able to understand what is going on at a glance but for the people that don't. To get the fake refractive lens I took the dome that is indented into the eye (Iris), froze the normals and inverted its shape before…
My current task as a junior (read: newborn) member of a very small indie team is to make trees for our UE4 project. Heh! I've read countless forum threads (including Polycount's wiki on foliage) and watched as many YouTube tutorials, and all claim to preach the ultimate method, be it cheap/quick, quite complicated, or a…
Calling all Character Artists across the globe, I came across this live talk and thought I would share the love. Del Walker is giving a live talk on Tuesday 26 November, 17:00 - 18:00 GMT. Del is a seasoned Principal Character Artist with 14 years in the games industry, known for his work on The Last of Us Part II…
I would use a simple approach. Basically all you have to do is : ( 1 - glossiness ) * numofmipmaps. In my case it's 7. My setup : If your are using phong or blinn you might want to multiply your glossiness by 128 in order to get a range of 0 - 1 to avoid value like 180 or 200. But with a cook torrance or a spherical…