The base movement is not bad, it just depends on what your going for. The movement seems very linear/robotic like. You might want to add some more smoothing. Although its a very abstract scene with a skeleton, so rigged/linear motion could work. I made a short film awhile ago that had some dancing skeletons as the credits…
miauu's Transfer Edges version 1.3 is available. Changelog: + Added support for 3ds Max 2021. + Added Transfer UVW edges to Edit Poly modifier edges https://www.youtube.com/watch?v=XESjEn8w-kk
I put these macros together over the last year to make my MODO modeling workflow smoother. Hopefully they can do the same for you! http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=126178
me http://orbart.free.fr/index.php?Gallery=103 +my wife http://fafart.blogspot.com/p/fantasy-portal-env.html http://4.bp.blogspot.com/-bSaBJIreIn4/UDXRsYZ8MdI/AAAAAAAABc0/bImEfuE2FKI/s1600/mushrooms.jpg = your "personal" project?
no, they're called run 'n guns. Shoot-em-up applies to the LOL JAPANESE SHIP IN SPACE COMBAT IN ONE DRECTION DODGE THOSE ZILLONS OF BULETS! NOW DO IT FOR 5 HOURS!1!111
Have the editable poly object selected while in poly subobject mode and type this into the listener at the bottom left and hit enter. Not sure if you can select a specific poly with the ui. $.EditablePoly.SetSelection #Face #{123}
I made a version with 2 different blur settings, one for diffuse lighting, and one for specular that could be transitioned between, which was about 150 instructions. The single bit there is I believe 109-115.
Hey guys!!!!!111!!1 http://www.guildwars2.com/en/the-art-of-guild-wars-2/ It's on sale now. There's no employee discount or I'd hook you up. 30 dollars is a steal, though. It's gorgeous.
I recall them trying to get SMB onto the Wiistore, but were unable to get the files down to the correct size http://wii.ign.com/articles/114/1141940p1.html Seems the contract was that it couldnt be on the PS3
Normal Tools 1.3 is out. There are now some functions like Out From Pivot, Out From Center, and random deviation. Video demonstrates: [ame] http://www.youtube.com/watch?v=_0351oC3SQQ[/ame]