This problem exists in 2015 series too. I add Edit Poly modifier and do Export (not Export Selection). For character with skin you need add Edit Poly between "Editable Poly" and "Skin". In FBX export I select M&E preset. Yes, for lower version of FBX, you need select target version software. For example from 3DS MAX 2015…
I've been using turtle in 2015 at my job and I'll be honest if xNormal is available to use, just use that. I cannot shed any light on mental ray AO baking since unfortunately it crashes in 2015. I wish I could provide you with more info but honestly I think we're in the same boat so I'm going to follow this thread pretty…
Hi everyone! I made my PolyPaint importer available for free for Maya. Max version is a possibility if someone can help me out with the Max API. Cheers, Janos [vv]105956499[/vv] download link: http://db.tt/GqY19OcB The link contains 2 version at the moment: 2015 (Mac 64-bit) 2015 (Windows 64-bit) 2014 (Windows 64-bit) If…
Since Maya 2015 you could transfer blend shapes across different topologies https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/Blend-Shape-deformer-Blending-objects-with-different-topologies-htm.html If for some reason that doesn't work you could always assign a wrap…
Hi, Im having a really annoying issue with maya's export. it's either exporting an empty file (though its still a 2mb rather than 0) or if i try to export a binded mesh, it'll only send the rig. Any ideas what could be causing this? i've tried both 2016 and 2014/2015 fbx. It's a bit urgent that i fix it as the person who…
Hello , My name is Arlen Chan . I'm a Viscomdesign student who interest in 2d stuff , concept and illustration. I Started my first digital painting in 2011 since i went to the high school. This is my work in 2015. I try to get better and better in every images but sometimes i missed . Any Suggestion for better improvement?…
Hey guys, it's been a while. I'm trying to figure out what's up with my Max. I'm using 8, and before if i used extrude or chamfer or whatever, it'd let me type in what ever number i wanted say .005 and it'd actually move it .005. now when i do it it rounds up to the nearest whole number. what did i accidentally do to make…
.38 Special Revolver View on Artstation Showcase Thread [Posted June 2015] Working away on my revolver. Just finished the low poly. Need to fix a few things up then on to texturing. [Posted June 2015] Finally reached a point with the textures of my revolver where it doesn't look like crap. WIP, semi-finished at this point.…
That doesnt seems to work... its weird.. i searched the internet and found only one other person (on redit) having similiar issues, he says he didnt have the problem when on max 2015 but hwne he switched to max 2016 the problem occured... He solved it switching to max 2015... which i dont have... Dont somebody know wheres…
One potential problem you may encounter with edge detection is when adjacent tiles inevitably share the same value under various random seeds. To fix this you can remap your values into ranges that will make them all unique. So say for the above example: You would remap one Tile set into range 0-0.5 and the other into 0.51…