All of the grass is instanced from a master foliage material. The grass uses the FuzzyShadingGrass node with vector inputs that I can control with any of the instanced materials to bring up details or reduce them. SSS, albedo, roughness, specularity, etc are all controlled via a similar process. I keep tweaking the values…
Thx, true about working in-engine, also why I have built similar shader graph in both Unity and Maya. The Unity one is working great so far. But sometimes we are aligning UV and stuffs in Maya, it would be nice to have that assurance (even though I know we end up checking it in-engine anyway). I would like to make one…
Unity has a built-in shader that'll help you plan this out. If you want to use the same UVs for the main texture and the detail texture, try the Detail Diffuse shader for your material. The best was would be to use 2 UV sets like St4lis said. If you've got strumpy, this is easy. Go into the pixel graph, and grab 2…
I found a program called World Machine, here are my first terrains with that: It is a powerful tool but you can get lost in a lot of nodes when you try to make something specific like the crater landscape I made there: Still have to look more into it but one drawback is that the tiling feature does not work so good. It…
Hmm, I don't know about that, tablet user myself. For node based stuff I just have my tablet setup so that it can rotate between a. main screen b. second screen c. both screens If I ever need Ill just use c. for node based stuff so I can have the entire tree on one screen and the app functions on the other. The border…
i would move that rock. Why would someone build a garage in front of a rock? Also, make the rock and cactus bigger. The cactus also needs some texture blending at its base to help it blend into the ground, or even build a little dirt around its base as part of the mesh. I see you have the mushroom cloud in the BG. Is this…
thanks. it worked, but... :D i have troubles with mdl file (bad compilation) or with material-files (i'm try to add alpha mode in vmf code for buity wings effect like a death prophet's dress)
Wait till you see versus mode, it's got you jumping up and down and screaming at your monitor way more than the campaign. It's the best online game I've played in years bar none.
Okay, I have been working on animations and additives between maya and ue4. I created a blendshape 1D node to be used in an animation blueprint. I noticed that I can't use additives in blendshape nodes. I have idle as a non-additive animation. I also got a walking/running animation as well. However, I got sneaking as an…
@Rogelio, Here's where I'm at thus far. After six chapters, I'm quite happy with how well it turned out. I'm still trying to get the stones to not stick together but at the same time it kind of works. My only gripe about the material are my pebbles. For some reason, I can't seem to get the height information fine tuned to…