Really wanted to learn a bit of UDK, having only ever really used in-house engines and Cryengine before. I'm really impressed with the material stuff, but going back to baking lights feels like such a step backwards in terms of time wasted! Bounce lighting is nice but lightmaps are so tricky to work with. Still very WIP,…
SO much fantastic work here, I am almost embarrased to be posting my WIP here. I am working on Garen for the riot art contest, but this is my first time doing handpainted textures. would love any c&c you guys can give in my thread over here: http://www.polycount.com/forum/showthread.php?t=141938
Looks like there's some pinching on various parts of the stock. Might be better to show wips with a dark grey colour / high spec / high roughness / no background to see sub'd problems easier. If I see a thread or catch you on the hangouts I'll give more specific feedback :) I'm doing an eotech sight at the moment too;…
Retro Space Age Jinx WIP 09 Crosspost Additional detailing on the clothes for folds. Is it acceptable to leave the belts as a single planes in high poly? Right now, I have them sculpted on with only one plane, thinking I could just extrude it. I do plan to have the belts actually have thickness. Is there a way to extrude…
Blocking things out for a new character - unfortunately i don't know who made the concept img. (if anyone knows let me know and i'll edit it in) concept by Baldi Konijn (http://www.baldi-konijn.com/): wip: I've deviated a bit from concept - hopefully not too much and not to worse. edit: thank you Shiv and Eliteabix for…
hey polycount! I'm attempting to take on a piece of concept by Simon Stalenhag. I know many of you have seen his works around this internets last year: http://www.simonstalenhag.se/ specifically this piece: http://www.simonstalenhag.se/bilderbig/maltemann_1920_badge.jpg still a bit of a wip, I want to tighten up just a few…
Hi all, finally done! I included just one render for the final, but there are more material on the link below: https://www.behance.net/gallery/20962393/Zombie-Diggory-Tall It`s rendered in Marmoset Toolbag and I used the 2.06 build for its awesome area lights feature. Will be adding a turntable video soon! There`s also an…
Hello Everyone, My name is Zach. I've been a member for a little while but this is my first post ever on here. What I have here is a WIP of an Audi R8. Thanks for keeping me thinking about 3D and games everyday. Without that constant reminder I might have never put my foot down and dove back in. Zach... Spiredarc... Zach...
Hey Ruz Thanks mister, yeah exactly that: here's a link to what MD spat out, after which I went into zbrush just to detail it and distress the hell out of it....I should push it further with some frays that will alpha nice but I'm too lazy :D…
Hi all, first post to Polycount! I recently picked up zBrush and have started a 'guinea pig' piece to find a decent workflow from sculpt to game ready model. If anyone has any tips/resources they think would help or if you could provide any one on one tips from time to time that would be even better! :) WIP image:…