No, for the material you would need a material transform node. I don't know if that also rotates the normals but I'm guessing not because there are several people here in the forums working on a node that rotates normals correctly. To be honest I've started learning Substance Designer just two weeks ago so I'm only able to…
I have a question. How come on my mesh seems to implode when i move the material height scale up? its as though the height information is reverved. Ive tried various inverts. any ideas? I seem to get this when i add an height output, it doesnt seem to happen when i add the height output at the beginning of setting up a new…
Noob question here. I've started working with Substance Designer very recently. I am really digging it so far! I'm having an issue trying to paint normal map info nDo style. In some tutorials I saw...there was a height to normal filter in SD...but I'm not seeing it...tried using the Height Normal Blender node as well..but…
Hey guys, so I'm playing around with FX maps trying to optimize some of the default noises that come with Substance. However, I've noticed that there is no 'Display Timing' options within the Quadrant nodes of the FX Map. - Inside the Quadrant Nodes, no times shown - - In the regular graph, times shown. - I've checked…
Hi all! so im pretty new to SD... I'm looking for a way to create panels in substance designer at a large scale that look like they were painted in batches and then assembled onto a hull so they have slight color variations per panel group but not too noisy. This is what I have so far... Which is pretty close to what I…
Hello everyone ! I just started with Substance Designer, and I am still confused with the tool (I need some real practice :) ) Quick question : I'd like to get a random gradient (from grey to white) randomly rotated on this tile I made I cant remember what node it was I once saw one that would allow you to do it by loading…
Hi everyone, just started learning substance designer recently and I'm wondering, is there a way to instance a 2D transformation node? Or even better, I'll describe why I need that. I've made a material,but it appears too "big" on my model so I need to make it tile a couple of times and the only way I know of is with a 2D…
You can use the new bevel node in Substance Designer 5 to get angles that face a specific direction. With clever use of color picking and placing you can blend these colors at a very low opacity 1-5% and get nice, subtle angle variation in your normals. If you design your node structure with 1 mask that generates most of…
Hi EArkham, When you search at "root" level of the library, you'll get all compatible results. To only display results in "Filters", you'll need to select the group first. In the case you have all your materials at the root level of your custom folder, you can uncheck the "Recursive" option in the "Paths added" list of…
I've been trying to do it a month ago but life and other projects got in the way unfortunately. We disscuss it here - http://www.polycount.com/forum/showthread.php?t=129560&page=37 Here is the post with what I've got - http://www.polycount.com/forum/showpost.php?p=2157823&postcount=916 It seems FX-maps are needed but I…