@JamesArk : Thanks man :) @IndieGear : Thank you @lovingit2 : thanks a lot fo the paintover , it's really helpful . i will try to apply that :) thanks again . a small piece :
This game is fun! Lucky enough to try it a week ago and I'm happy to see it made e3's indiecade. Support joe! He's busting his hump making this and you get beta access just for per ordering anyway. Do itttttt.
hey thanks a lot indiegear, you keep me going! character i sketched in my book that i want to paint up! tried to make him a little generic so its easier for me to paint and learn. more updates coming cc welcomed!
@NegevPro and @JoltZero Thank you ! Really glad you like the game and it's premise so far, and I appreciate your kind words regarding the same. I have just begun crafting anew environment ( a last minute addition to our IndieCade build ) so will document the process in subsequent posts.
Hi Kirkos, thanks for the advice, I may just wait until the game is finished if that's the case. Do people still do demo's any more? May do one of those instead :P Submitted Bears Can't Drift to IndieCade and a few other places. It seems like all the submission deadlines for games are this month!
How did you feel about the deadline? It is basically 3 Jobs. designing and modeling, posing texturing for a humanoid plus a hardsurface transport device. Add A programmer and we could make a indigame? Well without gamedesign, haha. I could not finish that in time jet. But Did a August PC-Character CHangle and started…
I told a designer at work about your dreams of being an uber designer do everything guy, his advice was "build a time machine and go back 30 years". And actually, that's great advice, if you look around at indygames done by very small teams of 1 or 2 people they look like games from the 70's and 80's. [ame]…
Gave it a try at IndieCade. The art is definitely there. I like it a lot. Talking with the Native American reps with the game, as it's been said before, they're using the game as another possible way to bring revenue in for their tribal nation/community/government. Hopefully it works out for them, that'd be kind of nice :)…
Hey everyone, my name is Dominic Ricci and I handle production for Graveyard Shift, a USC game development team. We are working on the game for USC's Advanced Games Program, which now publishes its own games. Graveyard Shift will also be submitted to Indiecade, which multiple team members have experience demoing at. GS is…