nyx702 - Thanks man :D , ya the hands definately needed love i worked on them alot in this update. Also the crease in the shoulder was meant to be the crease where the pec meets the shoulder but ya i made that way to sharp so i smoothed a bit but definately have to fix that area. stevston89 - Thanks for the reference :)…
That previous project took FOREVER as during it I got hired by a little company known as Triumph Studios, the guys behind Age of Wonders and Overlord as an Intern. From that I got a whole bunch more cool things to show everyone (And if someone wants me to crosspost this stuff into the What are you Working on 2015 Edition,…
Updates: Almost done with the accessories. Took another pass at the pauldron to fix the teeth, brow, and relieve some of the lumpyness. Also wanted to get the new accessories on the model and get it in and try something different with the pose. Pose is rough and her hands are a bit mangled n stuff.... didn't want to spend…
DM VRChat Avatar Creation & Upgrades Howdy! My name is AxiomVex, a skilled 3D Avatar Artist specializing in VRChat and virtual character creation. I work with industry-standard workflows in Blender and Unity, creating, upgrading, and converting avatars with strong attention to detail and performance. With experience in…
Agree with iam717 on making the leg covers bigger. Overall the anatomy is fine and matches with some of the thinner characters. For Overwatch specifically, I would keep the defined muscle/joint areas you already have. I would really push the size of the leg covers, the CD walkman and the things on her wrists. Also check…
Made for Faes AR an #RPG #AR #Game #app a #Steapunk #top #hat made with #zbrush #Maya #substancepainter and #marmoset #3d #3dart #3darstist #gameart #lowpoly #videogames #realistic #3modelling #texture #fantasy #sculpture #digitalsculpting #HeroProp #gameprop #costume #dnd #tabletopgaming #accesory #british #scifi…
Hi, i'm a university student looking for feedback on the model iv been working on. This is my first year learning 3D modeling and this is also my first character model. Assignment was to create a 3D character with the Dota 2 specifications, 3000 tri limit with another 1000 for accessories. The programs im using are Maya…
Hi, I've had many questions like this when I first started character creation; dont worry :) I'll post a workflow - whether this is "adapted" or slightly changed for different users; it varies but it works fine for me :) Maya * Create Base Mesh Zbrush * Sculpt Base Mesh to ensure correct proportions and anatomy Maya *…
It's best to put enough polys in to a character so that it does not look low poly/chunky. why make extra polys where they are not needed? I mean a mesh that has 60,000 tris is not going to look a lot different if it is has 100,000 tris , unless there some particular details that would need to look extra smooth or if he has…
Hi, I'm new to the forum, but I have a question that needs answering. I'm working on a massive project which will involve the creation of thousands of characters and the historically accurate clothing they wear. What I'd like to do is have a database of character faces, clothing, and other accessories that I can add on to…