Back in late '99 when I joined (still under the stupid nick Grimreaper ) I was a mapper looking for a few hints for mapmodels, and my 'homebase' was the Quake3World mapping forum But somehow it turned out that this became my new 'homebase', even though I never was a big contributor to the P&P forum (just lazy). It is kind…
Checking GameRankings, GTA:SA has the aforementioned 99% from IGN as well as a 96% from GameSpot. Two data points aren't a lot, but with scores that high, either (a) the game really is very good or (b) Rockstar is throwing around a shocking amount of bribe money. Considering how popular and well-made the last two GTA games…
https://www.engadget.com/gaming/wb-montreal-games-reportedly-lays-off-99-workers-ahead-of-the-holidays-214220373.html ....an inescapable irony, tonight of all nights : /
Worst thing is randomness of Maya. Sometimes I have 100% reproduce on crash while doing something that normally is working smooth for example bevel an edge. So it looks like it is something wrong with my file or setup. But in 99% of cases you go to object mode, add box, combine it with crashing mesh, delete box in edit…
Hi everyone. I used the following code to change Maya's default shelf height: int $shelfHeight = `layout -q -height ShelfLayout`; int $doubleShelf = $shelfHeight + 20; if ($shelfHeight < 150) { layout -e -height $doubleShelf ShelfLayout; } else { layout -e -height 40 ShelfLayout; } And it works but know the problem is that…
Same Case as above $99 Same GFX Card as Above $199 - additional $20 mir I7-2600 & MSI board $374 750w PSU $109 GSkill Ram 2x4gb $99 EMCKFKC44 - $25 off promo for ram Syba 1394 Card 3ext + 1interior PCI-X $21 EQ Suggested SSD $209 - additional $30 mir System = $1116 Fry's Electronics has standard hdd deals every week out…
here is the thing u do wrong. u forgot to mention that each axe has different features. one has 2 buttons, one has only 1 button, tho it can do everything the one with the 2 buttons can do. et cetera. the one with 1 button is superior for every human being. imagine not being able to cut with increments like in max lol.…
I'm about 28 hours in with a lvl 99 Thief, a Magus, Sage, and one Black Belt. Thief is 99 due to using it throughout the entire game. I use the very first cave to lvl jobs. Just use commands that do no damage to the enemies i.e. guard or steal and usually 6 actions per fight will get you a job lvl. The game seems kind of…
Substance painter would be used for 95% to 99% of your mesh texturing process. If you were to create procedural textures that would be done 99% to 100% in Substance Designer. That procedural texture/material would then be added to painter as a material and can be used in future projects. Photoshop is used to edit, adjust,…
Thanks for posting your workflow vig, that really helps a lot. I really like the b/w heightmap and the ability to see it change in real time. Also the ability to paint the tree map, and the vertex painting feature are exactly what I need. It also sounds like it would be a hell of a lot faster than what im doing now. Until…