looks better, especially the wood. i have noticed that the front part of the barrel (the indents) seems a lot more angular in profile than the reference? but that'd entail going back to the modeling stage ;/ and yeah, i have started building a long list of unconventional firearms to build instead of M249's, G36's and M16's…
Vitor, aesir, thanks! Ill try to do more stuff in that style. Here is a sketch trade I did with Jouste. He is a huge inspiration to me, and a crazy art pumping machine :) , you can check out the original character here: ---The Hexecutioner-- http://i249.photobucket.com/albums/gg219/1_jouste/hexecutioner.jpg thanks Jouste…
Hey guys, Been some time since i posted on here. Thought i'd show some of my workshop entries for Counterstrike GO. This is the latest one. M249 | Supercharged: http://steamcommunity.com/sharedfiles/filedetails/?id=527928755 And here's a link to my workshop:…
I see what you mean ( I liked the ball transformers thing : ] ). The apparent lack of mobility was wanted to have the feeling it's a science equipment (like the astronaut that can barely move in there suits). That's the HEV suit " pre " Black mesa incident and I thought about make a " post " version without helmet and with…
Here's a small screenshot: http://img97.imageshack.us/img97/5429/modelscreen.jpg The model is pretty good, and not messed up. Just big and too detailed. Do you guys know any good tutorials for retopologizing with 3D Coat or TopoGun? I really don't want to spend a lot on software that i won't be able to use, and my trial…
Thanks guys. This isn't for a game as much as it is art for art's sake as well as an exercise in detail, but you guys are right about too much geometry so I'm squeezing it as hard as I can now. It was at 5229 tris before, but I just got it down to 3386. I still have some errors to clean up, but this is getting more into…
I think the slight flair in the background suggest light source coming from that direction instead of upper left. It feels a bit contradictory at the moment. You may want to add a little brightness from the upper left to make light direction more convincing. Kind of like how the Sun is clearly in the center in this piece.…
I'll take that back :( I get really weird results because of the whole "smooth" thing, but again if I set it to "linear" I loose the taper-options (aargh!) Using "smooth+curve" creates a degree 5 curve, but rebuilding that curve to linear didn't help. Edit again: Just found this:…
At first - hello polycount it's my first post here. I'm trying to model a machinge gun M249 under 4k tris limit (ofc using normal maps). It can be called my first game model although I've done plenty of highpoly modeling. That's why I'm not so familiar with rules of current low poly for games. My question is: To what…
Hey guys, thought Id post my character up here see if I can get some running C&C. Having never made a games character before Im hoping you guys can pick me up on some things I might of missed or might need to change. Brief: VERTICES: 0-6,000 (extra detail such as weapons or poly planes for hair can exceed this limit) …